Some say the four elements of air, earth, fire, and water can make pretty much anything. You might believe that too when you see the variety of creatures borne of the Elemental Chaos! From the mostly humanoid forms of fiery Azers, tiny Chwingas, and mixed up Mephits to the weirdness of three-winged Khargras, Air Elemental cyclones, and whatever's going on with Xorns... these dozens of tokens give you a lot of options the next time Conjure Elemental gets cast. You can watch your players pass up a puddle of mud that might be a Mud Mephit or watch them whittle away the attack appendages of a Flail Snail until it's wailing inside its valuable shell.
Set up some low level elemental encounters to give your players plenty of experience, because the next volume of Elemental Chaos that escapes into our world will include far bigger threats!
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