The Into The Wilds Dungeons 01 Bundle contains Day, Night & Unfurnished variants of 16 different dungeon themed maps! These maps are intended to be more generic than my regular sets and are perfect to drop in for random encounters when on the road or for when the party takes an unexpected turn and you want to be prepared!
There are many treasures to be found in the ancient places below the surface of the world. Are you brave enough to face the horrors that also lurk within?
This Bundle Includes:
Entrance Hall - After descending through the caverns for what seems like half a day, you are finally confronted with a change in the walls. No longer are they organic rock, but old carved stone. A heavy door set in the stonework initially resists, but ultimately swings open and as your eyes adjust you see a great entrance hall. You are met by towering statues flanked by carved tablets, possibly telling the tales of whatever civilisation built this, but the language is lost to time.
Crypt - The structure continues deeper and deeper, you pass a number of collapsed tunnels and passageways before finding yourselves confronted by the scent of decay, oddly absent elsewhere. Crumbling wooden sarcophagi are stacked in shelves on either side of the wall. A few are still intact, while others are open. Their original inhabitants apparently nowhere to be seen.
Endless Stair - As the doors swing open you find yourself at the top of a circular winding stair, the bottom obscured by an unnatural fog. After making your way down for what seems like hours, finally there is a change in the view below. A glowing blue light gets brighter and brighter until suddenly the stair ends!
After solving the puzzle of the lights, the lower doors open leading to a long dark passageway. At the end of the passage, the doors swing open and you find yourself at the top of a circular winding stair, the bottom obscured by an unnatural fog....
Prison & Guard Room - Not all of these old halls are abandoned. Some have become home to creatures who thrive on darkness, while others are hiding places for societies outcasts and villains. No one knows who or what these rooms were originally designed to contain, but their current occupants have bigger problems to concern themselves with.
Throne Room - Once the epicentre of a kingdom, this cavernous room now lies in ruin. Crumbling stone and moss covered floors are all that remain. Except that giant skeleton sitting on that very large chair. Probably shouldn't investigate too closely, but then again what harm could it do?
Ritual Room - Some time in the past, a great evil was sealed here. In order to keep it from emerging, a ritual must be performed every hundred years, but the underground temple has been abandoned for decades, and the cult that maintained the magical bonds all but extinct.
Collapsed Tunnel - Long dark passageways connect the main chambers of the dungeon. Most are featureless, blending into one another, but it seems this particular tunnel has been disturbed. Someone, or something, has broken through the wall from an adjacent cavern. Perhaps this is a good place to stop and rest? Those skeletal remains certainly thought so.
Spiders Nest - This chamber has been long abandoned. While some areas of the dungeon are still lit, this one is pitch black. Carefully feeling your way around the room you have the strange sensation of being watched by many eyes in the dark.
Portal Room - Deep in the dungeon sits an inactive realm-portal, an ancient device used in past times to travel between planes. It seems this one is still whole, but requires some sort of activated energy capsules in order to function properly. Maybe they can be found nearby?
Endless Bridge - After travelling in tight, claustrophobic chambers for what seems like days, you enter a room that opens up suddenly. You can no longer see the ceiling above or the floor below, the walls quickly fade into the blackness on either side. There is only the bridge, stretching on into the void and the deafening sound of silence.
Check out the rest of my Into the Wilds Series for more random encounter maps!
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