A salvage expedition leads to an abandoned cargo ship that looks like it’s been rotting away for years.
Luckily, they’ve gotten a good tip on coordinates out in the nearby wilds that point to its location. All they have to do is make it flight worthy and take it back to the assigned rendezvous point.
How hard could that be?
This module is approved for use in the Crucible Corps organized play campaign. It can be played on it's own or as the beginning of the Shadow of the Zephyr storyline.
Roll20 Enhancements:
- One four hour adventure for 1st level character
- All book assets and information fully integrated for the VTT
Module
To create a new game based off of the module, click on the Start New Game option from the site menu. The column on the right-hand side of the page is titled Optional: Choose a Module. Underneath this are thumbnail tiles for all the various Roll20 modules that are available. For the ones you have purchased, mousing over the thumbnail will make a checkmark icon appear over the thumbnail tile. Clicking on the tile will select this module to be used as the base for this new game.
Which Character Sheet should I use?
All Esper Genesis Crucible Corps adventures use the Esper Genesis by Roll20 sheet.
Esper Genesis and Crucible Corps are trademarks of Alligator Alley Entertainment LLC. © 2020 Alligator Alley Entertainment LLC, All Rights Reserved.
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)