Discover a fallen Hellrider!
Elturel isn’t the only city to have been claimed by Avernus; scores of towns and villages, long forgotten, litter the eternal battlefields. In one such place, a fallen Hellrider remains in stasis, waiting for the right time to rise and battle evil once more. Has that time come at long last?
- One 4-6 hour adventure for 5th through 10th level characters (optimized for 8th level)
- All book assets and information fully integrated for the VTT
- 15 monsters and NPCs
- 2 maps with GM layer information and dynamic lighting support (requires plus / pro subscription), along with an interactive tiled floor map.
System: D&D 5E
Starting Level: 1
Length: One Shot
Installation: 1 module
Accessing your content
- To create a new game based off of the module, click on the Start New Game option from the site menu. The column on the right hand side of the page is titled Optional: Choose a Module. Underneath this are thumbnail tiles for all the various Roll20 modules that are available. For the ones you have purchased, mousing over the thumbnail will make a check mark icon appear over the thumbnail tile. Clicking on the tile will select this module to be used as the base for this new game.
Which Character Sheet should I use?
- All Wizards of the Coast licensed content on Roll20 uses the Dungeons & Dragons by Roll20 sheet.
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Can only be used with Roll20; cannot be downloaded.
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License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)
All Access Vault Enabled
You and your players can export existing Characters from other games into this game using the Character Vault feature.
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