The Western Passage
Set sail across the Samar desert in a daring adventure on the Isle of Hobshead.
Join a mad captain, battle deadly foes, explore ancient ruins, and survive the harsh desert wilderness
Game Details
Levels: Start at 1, reaching level 4 at the end of the adventure, ready for Chapter 2
Players: 4–6 characters (good-aligned recommended)
Length: ~40 hours of gameplay
System: Compatible with D&D 5e (2014 & 2024)
Adventure Overview
The party arrives at the Seahorse Inn in the port city of Sowlak, seeking work and adventure.
A strange opportunity arises:
Captain Adnam Smith is hiring crew for the Camel Stow, a merchant vessel with a shocking twist—it will “sail” across the desert.
The job is dangerous… but the pay is unmatched.
Adventure Acts
Act 1 – The Seahorse Inn
A theft, sewer investigation, and a captain’s recruitment call
Act 2 – The Maiden Voyage
Crew training, an ambush, and a hostage rescue
Act 3 – Descent into the Desert
Crossing into the deadly Samar desert
Act 4 – The Anthill Job
Harvesting the fire resistant chitin of giant desert ants
Act 5 – The Desert Storm
Survive a sandstorm and explore the ancient ruins revealed by it
What’s Included
16 monsters/sub-species with tokens
22 NPCs (with stat blocks and tokens)
2 regional maps (Isle of Hobshead & Sowlak)
12 battle maps, including:
Seahorse Inn (multi-floor)
Sowlak Sewers
The Camel Stow (4 decks)
Desert encounters, ruins, and labyrinth
20 Player handouts
37 Indexed GM Handouts
Ready to Play
Dynamic Lighting available for Plus users, but not necessary, you can set your own lighting
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)