Dolmenwood is a fantasy adventure game set in a lavishly detailed world inspired by the fairy tales and eerie folklore of the British Isles. Like traditional fairy tales, Dolmenwood blends the dark and whimsical, the wondrous and weird.
Welcome to Dolmenwood
...and beware, for little here is as it seems
This module is a gateway to adventure in the beguiling realm of Dolmenwood—a swathe of tangled woods, fungus-encrusted glades, and foetid marsh on the wild borders of civilisation. Rife with intrigue, secrets, and magic, Dolmenwood draws travellers of adventurous spirit, daring them to venture within.
- Explore the wild places of the Wood, travelling through bramble-choked dells, fungal forests, and accursed bogland, bedding down among root and bracken amid the nocturnal babbling of strange beasts.
- Unearth treasure hoards in forgotten fairy ruins, haunted manors, dripping caverns, crystal grottoes, unhallowed barrow mounds, and abandoned delvings.
- Confront fell beasts, roving fungal monstrosities, terrible wyrms, tricksome fairies, and restless spirits of the long deceased.
- Recover saintly relics and shrines lost in the befuddling tangle of the Wood, gaining the favour of the Church by returning them to civilisation.
- Forage for weird fungi and herbs in the untrod depths of the woods, many with useful magical powers—and many that can be sold for profit.
- Strike against Chaos, defending civilisation from the encroaching forces of the wicked, half-unicorn Nag-Lord who lurks in the corrupted northern woods.
- Unravel secrets of deep magic, charting the obelisks, dolmens, and ley lines littered throughout Dolmenwood—but beware the sinister Drune cult that wards them.
- Seek the counsel of witches or the sinister Hag, wielders of magic that can heal, hex, or divine the future.
- Meddle in the affairs of nobility, allying with a noble house in its intrigues and power plays in the courts of High-Hankle and Castle Brackenwold.
- Journey along fairy roads, ancient magical paths bordering on the ageless world of Fairy that allow travel throughout Dolmenwood—and perchance to realms beyond.
- Return to the homely hearth to share tales of peril with quaint locals over a mug of ale and a well-stoked pipe.
Contains adult themes and elements of horror. May not be suitable for children.
Characters
Players can be a proud, goat-headed breggle, a starry-eyed elf stepped straight from Fairy, a tricksome grimalkin cat-fairy, a worldly or hapless human, a fungus-riddled mossling, or a capricious, bat-faced woodgrue. Choose from nine classes: the charming bard, ardent cleric, wilful enchanter, dashing fighter, jolly friar, stealthy hunter, haughty knight, enigmatic magician, or wily thief.
Open Sandbox World
Simple, flavourful rules for travel, exploration, and camping lead characters on adventures across the tangled expanse of the Dolmenwood map. Players can explore 200 map hexes, visit 12 detailed settlements, meet over 280 NPCs, and meddle with the schemes of 7 major factions: the Cold Prince, the Drune, the Human Nobility, the Longhorn Nobility, the Pluritine Church, and the Witches.
Familiar, Streamlined Rules
Dolmenwood uses a streamlined version of the acclaimed Old-School Essentials rules system, customised and expanded for the setting. Anyone who’s played a game with six ability scores, classes, hit points, armour class, and saving throws can pick up Dolmenwood in no time.
Complete Game Module
This module includes all material from the three Dolmenwood core books plus the Maps Book supplement. Ready for years of adventure. See below for full details on what's included.

Player's Book
The complete player’s guide to the beguiling realm of Dolmenwood—a moss-clad forest on the borders of Fairy, rife with intrigue, secrets, and magic.
- An introduction to the intrigues and mysteries of Dolmenwood.
- 6 Kindreds: goat-headed breggles, starry-eyed elves, tricksome grimalkin cat-fairies, everyday humans, fungus-riddled mosslings, and bat-faced woodgrues.
- 9 Classes: bard, cleric, enchanter, fighter, friar, hunter, knight, magician, and thief.
- 4 kinds of magic: mighty arcane workings, fairy glamours and runes, holy prayers to the saints, and the odd knacks of mosslings.
- Flavourful equipment with lists of adventuring gear, arms, mounts, hounds, tavern fare, beverages, pipeleafs, fungi, and herbs.
- Complete game rules, including easy-to-follow procedures for travel, camping, foraging, dungeon delving, encounters, combat, and downtime.
Campaign Book
The complete Referee’s guide to running campaigns in the beguiling realm of Dolmenwood.
- Mysterious lore of the standing stones, ley lines, lost shrines, fairy roads, Wood Gods, fairy nobles, and ancient history.
- 7 major factions: the Chaos-godling Atanuwë, the wicked fairy Cold Prince, the sorcerous Drune, the human nobility, the breggle nobility, the Pluritine Church, and the enigmatic witches.
- 12 settlements detailed with beautiful maps, major sites, and important NPCs.
- Expanded procedures for weather, getting lost, encountering monsters, fishing, foraging, and hunting.
- 200 pages of fantastic locations waiting to be explored.
- Hundreds of magical artefacts from enchanted oddments to magical fungi to holy relics.
- Easy-to-reference presentation designed to minimise prep time and page flipping.
- Copiously cross-linked, with rich indexes, page references, and clickable maps.
- A starter adventure to get you right into the action, Pipes on Droomen Knoll.
Monster Book
The complete Referee’s guide to the weird, wondrous, and terrifying denizens of Dolmenwood.
- A bestiary of 87 fully detailed monsters dripping with flavour, including encounter seeds and beautiful illustrations.
- 53 mundane animals, including unique Dolmenwood fauna such as gobbles and gelatinous apes.
- 9 types of everyday folk: anglers, criers, fortune-tellers, lost souls, merchants, pedlars, pilgrims, priests, and villagers.
- 27 NPC stat blocks for common adventuring Classes.
- Adventuring party generator for rolling up NPC adventurers on quests of their own.
- Over 300 rumours describing monsters as featured in the fireside tales of local folk.
- Monster creation guidelines to keep players on their toes.
- Easy-to-read stat blocks for quick reference.
Maps Book
A supplement for the Referee, providing a multitude of lavish maps of the beguiling realm of Dolmenwood.
- Domain maps, indicating the regions, political divisions, and faction control of the Wood.
- Foraging map, noting the locations of all wild herbs and fungi.
- Maps of lost secrets, including shrines, standing stones, ley lines, fairy doors, and fairy roads.
- Elevation map, showing the highlands, lowlands, and water flow throughout Dolmenwood.
- 12 settlement maps: beautiful maps of all twelve of the major settlements detailed in the Dolmenwood Campaign Book.
- And more... a total of 28 full-colour, double-page maps packed with information for running Dolmenwood campaigns.

Dolmenwood® and all related characters and elements © 2026 Necrotic Gnome. All Rights Reserved.
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