This adventure for characters level 1 - 11+ provides everything a Dungeon Master needs to create an exciting and memorable play experience for the Storm King’s Thunder story, including rune magic items, a new treasure option for characters; all integrated into the Roll20 interface.
Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants?
The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemy the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them.
Storm King's Thunder in Roll20 empowers Dungeon Masters to launch their parties into adventure faster than ever before.
System: D&D 5E
Starting Level: Low (1)
Length: Long Campaign
Accessing your content
Storm King's Thunder is a Roll20 module. To create a new game based off of the module, click on the Start New Game option from the site menu. The column on the right hand side of the page is titled Optional: Choose a Module. Underneath this are thumbnail tiles for all the various Roll20 modules that are available. For the ones you have purchased, mousing over the thumbnail will make a check mark icon appear over the thumbnail tile. Clicking on the tile will select this module to be used as the base for this new game.
What Character Sheet should I use?
All Wizards of the Coast licensed content on Roll20 uses the Dungeons & Dragons by Roll20 sheet. The module will default to this sheet and we do not recommend changing it.
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