Sands of Doom is a 5th edition campaign set in the Torn Lands, a cursed region of badlands and deserts. At its heart lies the Great Wasteland: an endless expanse of cursed dunes haunted by undead and littered with the ruins of a fallen civilization whose very downfall poisoned the land. The adventure begins in Al’Kirat, a city of tieflings who revere Asmodeus and cling to survival as the only true settlement in the hostile region. But as forbidden relics are unearthed and forgotten kings stir from their tombs, armies of the dead will rise and march across the Wastes to raze Al’Kirat. To stop the coming doom, heroes must venture into the uncharted sands, forge unlikely alliances, and return with the strength to withstand a final siege against the endless tide of death at Al’Kirat’s gates.

Sands of Doom is a 5th edition adventure for characters of 1st to 11th level. While optimized for a party of four characters, the module includes additional rules in several of its encounters to support larger groups. Sands of Doom offers a self–contained setting, featuring iconic locations, dangerous villains, unique magical items, and a thrilling, dark narrative. While it is not needed to enjoy Sands of Doom, the setting also leaves ample space for you to weave your own tales within it, allowing you to use its content for all of your desert–based adventures.
Sands of Doom is completely set up for you to enjoy within the Roll20 Tabletop! The large adventure includes:
* 24+ Unique Magic Items and access to the Grand Bazaar, where players can purchase up to 25 enchantments and 31 additional magical items.
* 17 Unique Gnolls stat blocks and over 100+ NPC sheets.
* 37 Battlemaps, including a large world map for the Great Wasteland and a city map for the tiefling city of Al'Kirat.
* 360 pages of content formatted into easily digestible entries, art handouts, custom-made tokens.

Scattered across the cursed dunes of Kirat are four imprisoned genies, each holding the power to grant a single grand wish. To support the GM, the book provides detailed rules for handling wishes in and out of combat, including the Unbreakable Laws of Wishes - absolute principles that all genies must follow or risk death when fulfilling a wish.
Throughout the adventure, characters will have the opportunity to purchase magical gear from the Grand Bazaar of Al’Kirat. To support this, Sands of Doom includes a detailed appendix filled with enchanted items, potions, spell scrolls, and poisons—each with listed prices—so players can browse and prepare for the trials that await in the desert.
In Sands of Doom, time is your enemy. Once the plot kicks in, the players have just 60 days to uncover the secrets of the desert while a monstrous army marches on Al’Kirat. As such, every day counts. Villains advance their schemes. Locations shift or vanish. To help GMs run Sands of Doom, this book includes tools and a dedicated appendix to help GMs track the timeline and manage the many time-sensitive elements woven throughout the adventure.
This module provides entire chapters dedicated exclusively to the exploration of the Great Wasteland, covering survival elements such as resource management, travel, random encounters, and desert hazards like sandstorms, quicksand, and blowouts. It also offers dozens of unique events that bring the Wasteland to life, including wandering herds, hidden oases, statues with riddles, mischievous sand spirits, and more.
Sands of Doom includes over 30 pages dedicated to the Siege of Al'Kirat, the climactic final chapter of the adventure, now fully integrated into Roll20. An easy-to-use page organizes all the major villains, their minions, and the allies players can rally, allowing you to drop them seamlessly into the war-torn city. With Roll20, you can run the epic battles of the siege - some featuring more than 30 tokens on a single map - exactly how they were intended!

Sands of Doom is a tale of war, written for mature audiences. It explores adult themes, the horrors of war, the death of children, crucifixions, and more. But while its tale is dark and grim, the world it presents is also filled with both wonder and splendor, drawing on legends and myths from both history and fiction to reward those brave enough to venture into the doomed desert within this module.

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