Shrimp.
A custom, fully integrated Roll20 character sheet
Stats calculate themselves. Rolls click themselves. You just vibe.
A complete original system
1d10-based. Exploding 10s. Critical 1s. No d20. Get outta here with that.
8 unique shrimp classes, each worse than the last
Includes a Shrimp Wizard. Yes, really. They each have Shrimpatypes too, so you can season your Shrimp to perfection.
14 spell schools, from “White Wine” (healing) to "Ubermagic" (reality breaks itself in protest.)
Shrimpvantage, Shrillpower, and other mechanics that will make your players ask, “is this allowed?”
Art. A lot of art. All shrimp. All square. All insane.
LOL WHAT IS THIS – What this game is, and what it absolutely is not
SPIRIT OF THE SHRIMP – You make a shrimp. You do things.
HOW 2 SHRIMP – What you’ll need for crustacean chaos (it’s dice and spite)
BUILD-A-SHRIMP – Make a shrimp. Any shrimp. But better.
WHAT KINDA SHRIMP YOU IS – Who are you? Why are you?
CLASS IS IN SESH – Quick breakdown of all shrimp classes
SHWARRIOR – Born to punch. That’s the résumé.
SHROGUE – You didn’t see that coming. Neither did their wallet.
SHRIEST – Somewhere between youth pastor and religious cryptid.
SHRANGER – Likes ranged DPS and dramatic exits. We get it.
SHRALADIN – Morally complex. Has glow powers. Hella problematic sometimes.
SHRIZARD – There's no I in team, but several in "I don't care how big the room is, I cast fireball"
SHRIMPLOCK – Made a deal instead of making progress in therapy.
SHRUID – Nature magic. Leaves in the hair. Probably feral.
ACTIONS + SHRIMPCHANICS – How turns work, basically
ATTACKS & DAMAHJE – You hit, you roll, stuff explodes
SHRILLPOWER – Willpower, but it screams
STATUS FX – Stun. Poison. Sleep. All the greatest hits.
MAGIC – You can cast spells. No one can stop you.
SPELLZ – 14 schools. Yes, one is called Red Wine. No, we’re not sorry.
REST AND RECOVERY – Drift naps. Full molt cycles. Trauma poetry optional.
GEAR AND ITEMS – Bring whatever. There’s no item list. We trust you (we don’t).
BADDIES – Full threat tiers. Yes, one is called MIDNIGHT.
SD TOOLS – Tips for being a Shrimp Daddy and not losing your mind.
GLOSSARY – For when your players ask, “what the ___ is a Shrimpcana?”
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This Game Is For:
People who think serious fantasy needs more tiny shellfish
GMs who want a system that says “yes, but dumb”
Players who aren’t afraid of damage types like “emotional collapse”
Anyone who ever asked “can I play a shrimp wizard” and got told no. We say yes.
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)