The mercenary life has been a drag lately, as things have happened not in the best interest. As a group, it is time to redeem and right those wrongs. Time for your biggest challenge.
FEATURES:
- Open worlds for lots to explore and gain extra XP
- Lore heavy within the world of Seektar, where possible extra stories can be told from the GM.
- There are 2 story arcs, the first one leading into the overall main storyline.
- Vampires and dragons are within.
- Everything is set up to jump into the game for the GM, with opportunities for some extra imagination to be placed into it.
GAMEPLAY:
This is for a team of 4-6 hero player characters.
The system is D&D 5E ready.
This is a long campaign that may take a while to complete as the world is vast.
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)