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Mutants & Masterminds: Astonishing Adventures - Netherwar #2: The Pentagram Peril

Author: Green Ronin Publishing

Module: A complete adventure. Must be selected when creating a game.

This Module is available in the following bundles

"The Netherwar is Coming..."

NetherWar is a six-part adventure series for Mutants & Masterminds—five main stories and a prequel—that pits the heroes against the rising tide of evil magic on Earth Prime. The champions must prove their mettle by defending the world from newly-empowered villains and uncovering the legacy of protection Adrian Eldrich created before his terrible death. But they’re racing the clock as a diabolical shadow from the Master Mage’s past works to unravel those protections and rise on Earth-Prime as a dark god!

A Race Across Across The World!

The Master Mage is dead and the NetherWar has begun as dark magic rises across Earth Prime! To preserve her place in the arcane hierarchy, the fiendish HellQueen has allied herself with the Factor Four to steal and destroy the Bloodstones of Vhoka to absorb their incredible power. The heroes must travel to the ends of the Earth to track the mystical thieves and stop their magical mistress before she lets all Hell break loose!

Pentagram Peril is a mystical adventure for a team of four heroes of PL 10. The adventure continues the NetherWar campaign arc for Mutants & Masterminds, Third Edition.

Astonishing Adventures brings you exciting, ready-to-run scenarios for Mutants & Masterminds, Third Edition, complete with all the action and villains you need to bring the story to life!

i Can only be used with Roll20; cannot be downloaded.

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License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)