The first rule of Bite Club is “Never tell the normies about Bite Club.” Strange things are afoot at the Claremont Academy, the premier school for teen superheroes, as the school bullies and cool kids start turning up bewitched and drained of their vital fluids. Can the heroes figure out what sinister force has been recruiting the school’s freaks and geeks and transforming them into nocturnal predators, or will they find themselves the next victims of the Bite Club?
Bite Club is a horrible hero high adventure for a team of 4-6 heroes of PL 8.
Astonishing Adventures brings you exciting, ready-to-run scenarios for Mutants & Masterminds, Third Edition, complete with all the action and villains you need to bring the story to life!
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