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Mutants & Masterminds: Astonishing Adventures - Bite Club

Author: Green Ronin Publishing

Module: A complete adventure. Must be selected when creating a game.

Price: $5.99
This Module is available in the following bundles

Astonishing Adventures: Bite Club

The first rule of Bite Club is “Never tell the normies about Bite Club.” Strange things are afoot at the Claremont Academy, the premier school for teen superheroes, as the school bullies and cool kids start turning up bewitched and drained of their vital fluids. Can the heroes figure out what sinister force has been recruiting the school’s freaks and geeks and transforming them into nocturnal predators, or will they find themselves the next victims of the Bite Club?

Bite Club is a horrible hero high adventure for a team of 4-6 heroes of PL 8.

Astonishing Adventures brings you exciting, ready-to-run scenarios for Mutants & Masterminds, Third Edition, complete with all the action and villains you need to bring the story to life!

i Can only be used with Roll20; cannot be downloaded.

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License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)