Token Markers for any Cthulhu Mythos game. These Token Markers are designed with the nature of game in mind. Call of Cthulhu is not as dependent on miniatures, so these markers are designed to remind players about important features: Insanity, what weapon is being carried, and most importantly, who has the flashlight?
This pack includes 59 tokens, color coded to help with recognition (though effort has been made to make these usable by the color blind):
Insanity
• Compulsion,Amnesia, Mania, Phobia
• Green = Temporary, Amber = Indefinite, Red = Permanent
• As an aid to those with vision problems, Indefinite is also marked with one dot, and Permanent with two dots
Weapons (four categories)
Melee = Green
• Dagger
• Sword
• Spear
• Club
• Hand Ax
• Nuchaku
Missile = Turquoise
• Bow
• Crossbow
Guns = Light Blue
• Handgun
• Rifle
• Shotgun
• Automatic Rifle
• Assault Rifle MG
Special = Rose
• Explosive
• Flamethrower
• Chainsaw
• Taser
Indicators for Luck, Magic and Pushing
• Luck
• Out of Luck
• Luck2
• Out of Luck2
• Magic
• Out of Magic
• Pushing
• Failed Push
General Statuses and conditions (these may or may not have mechanics, but they are useful to indicate)
• Blind
• Deaf
• Hidden
• Unconscious
• Restrained
Light Sources
• Torch
• Flashlight
Elder Signs, 5 versions to choose from
The numbers One through Ten are also included. You never know when you may need to say which cultist you are aiming at, or how long a condition may last...
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)