Mad for Love is a Fifth Edition adventure designed for three to six 2nd to 4th level characters and is optimized for four characters with an average party level (APL) of 3. After an embarrassing public incident, a gnomish artificer has become convinced that the entire town of Iazu has scorned him. He has retreated to his workshop to craft a powerful potion of love that he will pour into the local water supply, ensuring their everlasting adoration for him. Can the adventurers stop this dangerous plot before it's too late? This adventure takes place in the town of Iazu in the Siothas campaign setting, but can easily be placed in any setting or campaign with a tinkerer in town. This adventure can be played as a one-shot adventure or placed into a longer-running campaign.
Omerund the gnome has lived in the town of Iazu for decades, putting his skills as an artificer to use as the owner and operator of Omerund's Toys and Tinkerings, a toyshop where he works with his two long-time assistants. Weeks ago, Omerund unveiled his latest, much-anticipated creation: life-sized toy soldiers. The toy soldiers of painted wood and metal would dance, sing, and fight each other for the amusement of onlookers, and could also serve as personal bodyguards or unpaid house servants. Unfortunately, Omerund's public unveiling of his constructs went horribly wrong when one of the toy soldiers broke protocol and randomly attacked a bystander during its performance. Though the bystander was not seriously injured, Omerund and his assistants were forced to battle and eventually restrain the construct to the boos and jeers of the crowd.
Convinced that the town had turned against him, Omerund retreated to this shop with his assistants and began to ruminate on his misfortune. After many days of panicked anxiety, Omerund decided to win back the public through a plot with disastrous consequences—he would brew a powerful potion of love, then pour it down one of the town wells to contaminate the local water supply. Though both of his assistants had thus far remained unflinchingly loyal to their skilled mentor, one of them could not in good conscience see this plan through. Bilvyn, the young apprentice, has fled from the workshop in search of help after a last-minute change of heart.
As a DMDave adventure, you can expect the following features and benefits:
System: D&D 5E
Starting Level: 3
Length: 2-3 hours
Sheet: D&D 5e by Roll20
If you encounter any bugs or technical issues with this adventure or any of DMDave's adventures on Roll20, visit our Bug Report Page and let us know!
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)