An emphasis on combat frequently defines encounters. Wandering monster encounters likely account for more character deaths than any other. This phenomenon isn’t the root problem. Wandering monster encounters often strike when characters are down and wounded. At times like these, wouldn’t it be just as fun to throw something equally engaging and not as dangerous at the characters?
Encounter Type: Social.
Map: Isometric cliffside
Lighting: N/A
System: 5E
Length: One shot
Installation Type: Addon
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)