Armies march, the clouds roar with fire, and deep in the shadows of the earth, nightmares craft the world's annihilation.
The trillith, born from the dreams of the imprisoned dragon Trilla, have manipulated events in the war since its beginning, crafting the opportunity to fulfill their great desire: to unmake the bonds of the world, freeing themselves from the shackles of corporeal flesh.
Though nations still wage battle on the surface, if the trillith, hidden far beyond the reach of the mightiest army, are not stopped, all will die to their plan. But in Trilla lies hope, for if the heroes can free her from her cursed sleep, she holds the key to restore the Torch of the Burning Sky, whose power will decide the destiny of the war.
The dreamborn beings known as the trillith have vexed the heroes throughout the war, many of them serving as allies for Leska, though a few have pledged themselves to saving their creator Trilla, known as the Mother of Dreams, who is kept prisoner by her own children. The trillith seek to sunder the world, turning all reality to dreamstuff, and now to stop them the heroes must enter the vast dreamworld where Trilla is kept captive, face cruelly wrought nightmares,
and end the tormented dragon's suffering before the trillith succeed in crafting the world's annihilation.
In Sleep, Ye Cursed Child the heroes will:
The Roll20 version of Sleep, Ye Cursed Child includes the entire content of the 5e adventure, fully integrated into the platform. Included in the Roll20 version:
Looking for the adventures in the War of the Burning Sky campaign saga that lead to this point?
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