The town is concerned after a local mage has stopped manning the lighthouse and it’s lantern went out. Critical supplies are supposed to arrive any day now and without a working light, the cargo vessel, and town, are doomed. The situation becomes more dire when townsfolk start claiming to have seen a ghost of the mage who once inhabited the lighthouse. What happened to him? Will the PCs save the town by fixing the lighthouse?
Where To Add This Adventure
This adventure is a useful side quest for any port civilization that needs a lighthouse.
Game Assets
2 maps with dynamic lighting (lighting requires Plus/Pro subscription)
Premade Audio Lists
Quick Guide
System: D&D 5E
Adventure
Starting Level: 5 players of 4th level (7th level variation included)
Length: Short Adventure Approx. 2 sessions
Installation: Install this Add-on via the dropdown menu in the Game Add-ons section of the Game Details Page.
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)