HER EXCELLENCE
A Naval One-Shot Adventure
All Hands on Deck!
Her Excellence is a naval adventure for 3rd-level characters, following the maiden voyage of a 16-gun frigate from Waterdeep to Neverwinter.
The characters have been hired by Lord Albus Fairwright to accompany his daughter, Azura, on her first voyage as captain. Their job is simple: keep Azura and her ship safe and make sure a sealed box belonging to the Lords' Alliance reaches Neverwinter.
The voyage won't stay simple for long.
Pirates roam the Sword Coast. Something waits beneath the waves. An uncharted island stands between the crew and safety. And as things go wrong, keeping the crew together may prove just as important as keeping the ship afloat.
What's Inside
Her Excellence includes:
A six-day voyage from Waterdeep to Neverwinter, with scripted encounters and random events.
Naval combat rules that put the characters at the helm, on lookout, and behind the guns of Her Excellence.
Crew Morale, which changes throughout the voyage based on the characters' actions and can affect what happens later.
A running battle with a pirate ship, ending in a boarding action if the enemy survives.
A kraken attack that threatens both the ship and its crew.
An island expedition through dangerous jungle, a goblin village, and a force of Red Wizards of Thay.
Random encounters at sea and on land to keep the voyage unpredictable.
A final battle for control of Her Excellence as the ship closes in on Neverwinter.
NPC and creature stat blocks, magic items, treasure, and everything needed to run the adventure.
Will Her Excellence Reach Neverwinter?
Azura has been given one chance to prove she can captain her own ship.
The crew has six days at sea ahead of them.
What happens during those six days is up to the characters.
For 3rd-level characters
Compatible with the 2024 rules for the world's greatest roleplaying game
A naval one-shot adventure from Roundtable Fables
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)