Triple Trouble — A 3-Adventure Add-On for Jester’s Gambit
Three adventures. 307 cards. One very bad deal with fate.
Triple Trouble is a massive adventure add-on for Jester’s Gambit, the card-driven fantasy roleplaying game of fate, fools, and fortune. Built for Roll20 play, this add-on gives Game Masters three full adventures packed with strange enemies, dangerous encounters, cursed rewards, bizarre locations, and enough chaos to keep the party guessing every time the cards are dealt.
Inside this add-on, players will face the royal madness of The Quirrel King’s Hunger, survive the sinister spectacle of The Dark Realm Carnival, and get pulled into the reality-warping madness of Wizard Tube. Each adventure brings its own tone, threats, bosses, cards, and table-ready encounters while keeping the whimsical-but-dangerous spirit of Jester’s Gambit. The core game is built around card-driven progression, randomized character options, and encounter cards that can reveal enemies, events, traps, challenges, shops, and loot.
This add-on includes 307 cards designed to expand your Jester’s Gambit campaign with new adventure content, replayable encounters, and unpredictable story turns. Whether your party is begging not to become peanut butter, bargaining with carnival nightmares, or battling a tiny wizard powered by stolen town-magic, Triple Trouble is ready to drop into your Roll20 table.
Includes
3 complete Jester’s Gambit adventures
307 total cards
Adventure encounter cards
Enemy, event, trap, challenge, reward, and special adventure cards
Boss-focused adventure progression
Roll20-ready play support
A weird fantasy tone mixing danger, comedy, horror, and strange magic
The Three Adventures
The Quirrel King’s Hunger
A ravenous squirrel monarch has turned conquest into cuisine. Rescue the innocent, storm the Quirrel kingdom, and stop the royal peanut-butter machine before obedience becomes spreadable.
The Dark Realm Carnival
A nightmare carnival rolls into view, full of cursed games, monstrous performers, sinister prizes, and a finale under the big top. Win your way through the attractions, or become part of the show.
Wizard Tube
A garden-gnome-sized wizard has discovered the ultimate arcane device: a magical television powered by stolen town energy. Survive genre-hopping chaos through wizard towers, western duels, samurai drama, space madness, and classic horror before the final channel changes you forever.
Requires
This is an add-on for Jester’s Gambit and is intended for use with the Jester’s Gambit core game.
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)