Centaurs is a monster supplement for 5e that presents centaurs not as wandering curiosities but as a structured warrior culture of the grasslands. Rather than treating centaurs as solitary nomads or occasional wilderness guardians, this book frames them as organized clans whose strength comes from mobility, discipline, and dominance of open terrain.
The intent of this product is mechanical clarity and encounter variety without unnecessary escalation. The ladder progresses from centaur youth through increasingly specialized battlefield roles, culminating in powerful war leaders capable of directing entire cavalry formations. These centaurs emphasize speed, momentum, and battlefield awareness, using the open plains as both shield and weapon.
Centaur encounters should feel fluid and dynamic. They favor wide maneuvering, coordinated charges, and ranged harassment before decisive impact. A centaur force rarely fights as scattered individuals. Instead, they operate as a roaming host, testing enemy formations, exploiting openings, and striking with overwhelming momentum when the moment is right.
Centaurs represent a civilization shaped by distance and movement. Their settlements are temporary, their alliances pragmatic, and their power measured in territory rather than walls. Use these stat blocks to represent migrating clans, roaming warbands, or the disciplined cavalry of a great steppe empire.
Centaur Colt (CR 0): Young member of the roaming clans, still learning the instincts and mobility of the plains.
Centaur Gatherer (CR 1/8): Clan supporter responsible for supplies, scouting routes, and sustaining migrating herds.
Centaur Scout (CR 1/4): Swift outrider who surveys territory and warns the clan of approaching danger.
Centaur Skirmisher (CR 1): Mobile fighter who harasses enemies with hit-and-run tactics across open ground.
Centaur Lancer (CR 2): Core battlefield warrior trained in devastating spear charges and coordinated strikes.
Centaur Warcaller (CR 3): Battlefield coordinator who directs charges and rallies allied centaurs.
Centaur Storm Runner (CR 5): Elite shock warrior who uses speed and lightning-charged momentum to break enemy formations.
Centaur High Shaman (CR 7): Spiritual leader who invokes natural magic to shape the battlefield and guide the clan.
Centaur Khan (CR 8): Supreme warlord of the steppe clans, capable of leading massive cavalry forces and decisive assaults.
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)