As the war spreads to new nations, the heroes set out to the Monastery of Two Winds, whose leaders—two enigmatic brothers—can guide the way to retrieving the Torch of the Burning Sky, which will tip the balance of power.
But two enemies threaten the order. From without, remnants of the army of Emperor Coaltongue besiege the mountain monastery. From within, one of the order's own is kidnapping innocents for cruel biomantic experiments.
Great danger and precious revelations await the heroes in their mission to the Monastery of Two Winds.
Welcome to the fifth adventure in the War of the Burning Sky campaign saga. In this installment, the leaders of Seaquen dispatch the heroes to the Monastery of Two Winds, where they will have to defeat an occupying army and traitorous wind mages to earn the support of the monastery’s masters. As the spooky calm that has overtaken the village near the monastery slowly fractures, the heroes learn that the war is far more dangerous than they knew.
If the heroes are brave enough to survive the tempestuous onslaught of their enemies, the heroes just might repel the Ragesian army and gain assistance in acquiring the Torch. But the heroes are not the first adventurers dispatched by Seaquen. A previous group has stopped reporting, their last message a strangely calm statement that nothing at all was going on. . .
The Roll20 version of The Monastery of Two Winds includes the entire content of the 5e adventure, fully integrated into the platform. Included in the Roll20 version:
Looking for the adventures in the War of the Burning Sky campaign saga that lead to this point?
1. The Scouring of Gate Pass
2. The Indomitable Fire Forest of Innenotdar
3. Shelter from the Storm
4. The Mad King's Banquet
This adventure will work as an Addon:
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