We present three distinct gnoll breeds. Hyena Gnolls, Wolf Gnolls, and Mastiff Gnolls.
Gnoll Breeds is a monster supplement for 5e that presents gnolls not as a single chaotic raiding species, but as divergent hunting cultures shaped by different predatory instincts. Instead of relying on one gnoll stat block repeated at different strengths, this book provides four distinct NPC ladders: savage carrion pack hunters, disciplined forest pursuit predators, brutal siege-breaking war beasts, and subterranean tunnel raiders.
These are not separate species. They are divergent pack evolutions.
The intent of this product is predatory doctrine and cultural specialization. Hyena gnolls represent hunger, opportunistic slaughter, and frenzied feeding instincts. Wolf gnolls represent coordination, pack tactics, and organized hunting discipline. Mastiff gnolls represent brute force, shock assaults, and relentless battlefield pressure. Dachshund gnolls represent burrowing warfare, ambush, and subterranean infiltration. Each ladder escalates not simply in strength, but in authority, pack dominance, and tactical control.
Geography, alliances, and rivalries are intentionally undefined. These gnolls can represent nomadic savannah packs, forest hunting clans, heavily fortified raiding armies, or sprawling underground burrow societies. They are not meant to replace traditional gnolls—they are variations of the same savage ancestry shaped by different environments, instincts, and pack doctrines.
Whether these breeds compete, coexist, hunt each other, or unite under the influence of Yeenoghu is left entirely in the GM’s hands.
“Blood draws the pack.”
Hyena gnolls embody the classic gnoll instinct: scavengers turned predators driven by hunger and frenzy. Their camps are littered with bones, torn hides, and the remains of failed hunts. They laugh as they fight, revel in slaughter, and descend upon weakened enemies in chaotic waves.
Their hierarchy is defined by feeding rights and raw violence. Strength determines status, and the moment blood is spilled the pack surges forward to overwhelm prey.
Hyena gnolls are designed for:
- Savage raiding encounters
- Battlefield swarming tactics
- Opportunistic attacks on wounded enemies
- Camps built around carrion fields and bone mounds
They do not plan long wars.
They smell weakness and descend.
“The hunt is a formation.”
Wolf gnolls operate with discipline rare among gnollkind. Their packs move with purpose, surrounding prey, cutting off escape routes, and striking in coordinated waves. Where hyena gnolls descend into frenzy, wolf gnolls maintain focus until the hunt is finished.
Leadership among them is earned through tactical competence and the ability to coordinate the pack. Every role has purpose, every movement has intent.
Wolf gnolls are designed for:
- Forest ambush encounters
- Coordinated pack tactics
- Flanking and pursuit combat
- Organized hunting patrols
They do not charge blindly.
They surround.
“Break them.”
Mastiff gnolls are bred for violence and intimidation. Massive, muscular, and relentless, they are the battering rams of gnoll society. Where other packs hunt, mastiff gnolls conquer. Their raids focus on overwhelming defenses, smashing barricades, and crushing resistance through brute strength.
Their hierarchy is built on dominance and physical might. The largest, strongest, and most ruthless rise to command.
Mastiff gnolls are designed for:
- Siege warfare encounters
- Battlefield shock troops
- Breaking defensive formations
- Brutal frontline engagements
They do not encircle.
They crush.
Hyena Gnoll Pup (CR 0): Young pack member driven by hunger and instinct, often present during hunts to learn the violence of the pack.
Hyena Gnoll Hunter (CR 1/4): Fast-moving skirmisher who stalks prey across open terrain, harrying targets and driving them toward the main pack.
Hyena Gnoll Butcher (CR 1): Brutal warrior responsible for finishing wounded prey and enforcing feeding order within the pack hierarchy.
Hyena Gnoll Bloodcaller (CR 3): Ritual leader who incites frenzy and directs hunts through chanting and blood-soaked rites.
Hyena Gnoll Ravager (CR 5): Apex predator of the pack whose unstoppable violence drives raids into full-scale massacres.
Wolf Gnoll Whelp (CR 0): Young pack member raised within disciplined hunting formations from an early age.
Wolf Gnoll Flanker (CR 1/4): Agile hunter trained to circle prey, cut off escape routes, and strike from advantageous positions.
Wolf Gnoll Pack Guard (CR 1): Defensive warrior who protects the pack’s territory and maintains formation discipline in battle.
Wolf Gnoll Hunt Captain (CR 3): Tactical leader responsible for coordinating pack movements and directing multi-angle assaults.
Wolf Gnoll War Howler (CR 5): Dominant war leader whose commanding howl rallies the pack and directs large-scale coordinated hunts.
Mastiff Gnoll Runt (CR 0): Thick-built young gnoll already displaying the strength and aggression expected of siege breakers.
Mastiff Gnoll Mauler (CR 1/4): Heavy infantry warrior wielding crushing weapons designed to break shields and smash defenses.
Mastiff Gnoll Crusher (CR 1): Brutal frontline combatant capable of shattering enemy lines through raw strength.
Mastiff Gnoll Breaker (CR 3): Veteran shock trooper responsible for smashing barricades and forcing open defensive positions.
Mastiff Gnoll Tyrant (CR 5): Massive warlord who leads assaults through overwhelming dominance and brutal battlefield presence.
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)