Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×

Roll20 Marketplace Product

Ghouls: Species Variants | 5e Monsters

Author: MMPapps Corp.

Addon: Content which can be added into any game - new or existing!

Price: $7.99

Ghouls: Species Variants | 5e Monsters

Ghouls: Species Variants is a monster supplement for 5e that expands the classic ghoul into a range of corpse-born predators drawn from many peoples and monstrous bodies. Instead of relying on a single ghoul stat block repeated across encounters, this book presents a structured roster of cannibal undead whose hunting styles are shaped by the anatomy they once possessed.

The intent of this product is encounter variety without mechanical escalation. Each ghoul uses the standard ghoul chassis—preserving the expected damage, paralysis mechanics, and threat level—while retaining exactly one anatomical trait from its former species. Dense dwarven frames resist forced movement, long-limbed bugbears strike from greater reach, aquatic merfolk ghouls hunt beneath the waves, and massive giant corpses become towering engines of hunger.

These creatures are not masterminds of undeath. They are driven by instinct, starvation, and the lingering echoes of predatory anatomy. Their shared doctrine reflects this brutal simplicity: they are compelled toward fresh corpses, fixate on paralyzed prey, and lunge forward in bursts of feeding frenzy when hunger overwhelms restraint.

Ghouls appear wherever death accumulates faster than the living can bury it:

- Plague pits and mass graves where bodies rot beneath thin soil.
- Battlefields where the fallen lie unburned and unblessed.
- Necromantic territories where dark magic seeps into the dead.
- Ruined settlements where starvation and violence have taken root.

Most ghouls behave like the predators they once resembled in life, but stripped of reason and magnified by endless hunger. Smaller ghouls swarm the weak and fallen while larger corpse-beasts tear through the living in pursuit of flesh.

While a single ghoul can be terrifying, their true danger appears when many gather. Packs of corpse-eaters spread across a battlefield, dragging down prey through paralysis and overwhelming numbers before descending into a frenzy of feeding.

Use these monsters to turn ordinary graveyards, battlefields, and cursed wilderness into hunting grounds of ravenous undead. Populate necromancer domains with feral servants, fill plague-ridden cities with corpse-eaters, or show how the corruption of death spreads when the dead are left unburied.

Where one ghoul feeds, others soon follow.

Ghouls Ladder

Human Ghoul (CR 1): Baseline corpse-feeder whose paralyzing claws allow packs of ghouls to overwhelm prey.
Dwarf Ghoul (CR 1): Dense-boned predator resistant to forced movement that drags prey down through stubborn brutality.
Elf Ghoul (CR 1): Wall-climbing corpse hunter that stalks prey from ceilings and high ground.
Halfling Ghoul (CR 1): Compact ghoul that slips through tight spaces and strikes from unexpected angles.
Gnome Ghoul (CR 1): Small but unnervingly resilient ghoul whose lingering cunning resists magical influence.
Ratfolk Ghoul (CR 1): Sewer-adapted corpse crawler that emerges from tunnels and walls to seize prey.
Goblin Ghoul (CR 1): Erratic skirmishing ghoul that darts between foes before slashing and retreating.
Hobgoblin Ghoul (CR 1): Rigid, relentless ghoul that advances steadily alongside other undead.
Orc Ghoul (CR 1): Savage flesh-ripper that refuses to fall until its prey is dead.
Gnoll Ghoul (CR 1): Frenzied carrion hunter that surges forward when a creature drops.
Bugbear Ghoul (CR 1): Long-limbed ambusher whose extended reach lets it snatch prey from surprising distance.
Merfolk Ghoul (CR 1): Aquatic corpse predator that hunts beneath dark waters and drags prey below the surface.
Lizardfolk Ghoul (CR 1): Thick-scaled swamp ghoul with resilient hide and a savage bite.
Dragonborn Ghoul (CR 1): Draconic corpse-frame whose ruined breath glands still exhale deadly energy.
Ogre Ghoul (CR 3): Massive corpse brute that tears through the living with overwhelming strength.
Minotaur Ghoul (CR 4): Charging undead war-beast that tramples prey before devouring it.
Troll Ghoul (CR 5): Regenerating cannibal horror that must be burned or dissolved to stop its feeding.
Hill Giant Ghoul (CR 7): Colossal corpse predator that smashes through lines in search of flesh.

i Can only be used with Roll20; cannot be downloaded.

You might also like...

License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)