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Pharaohs & Egyptian Tomb Constructs | 5e Monsters

Author: MMPapps Corp.

Addon: Content which can be added into any game - new or existing!

Price: $7.99

Pharaohs

Pharaohs is a monster supplement for 5e that presents the rulers, servants, and guardians of an ancient desert kingdom as a complete societal ladder rather than isolated NPCs. Instead of treating ancient Egypt as a backdrop populated only by mummies and gods, this book focuses on the living structure that builds, maintains, and defends royal tombs and sacred necropolises.

The intent of this product is mechanical clarity and encounter utility without excessive CR escalation. The ladder progresses from the laborers and attendants who maintain burial complexes, through scouts, guards, priests, and commanders responsible for protecting sacred ground, culminating in the living pharaoh whose authority governs both temple and army. These NPCs represent a functioning civilization whose tombs are defended long before any undead threat emerges.

Cultural lore is intentionally minimal. Whether these rulers govern a thriving desert kingdom, the remnants of an ancient empire, or a hidden necropolis civilization is left to the GM. Use these stat blocks as tools. Who the pharaoh rules, and why the tombs must remain sealed, is yours to decide.

Pharaohs Roster

Tomb Laborer (CR 0): Worker who digs burial chambers, clears desert sand, and maintains the outer structures of tomb complexes.
Necropolis Servant (CR 1/8): Temple attendant responsible for offerings, incense, and daily rituals honoring the dead.
Desert Scout (CR 1/4): Lightly armed patrol watching caravan routes and desert approaches to royal tomb sites.
Tomb Guard (CR 1/2): Disciplined soldier stationed at tomb entrances and sacred corridors to deter intruders.
Tomb Robber (CR 1): Cunning infiltrator skilled in traps, hidden passages, and stolen burial relics.
Embalmer Priest (CR 2): Ritual specialist who prepares the dead and protects burial rites through sacred authority.
Temple Guardian (CR 3): Elite warrior sworn to defend temples and royal burial grounds.
Pharaoh’s Champion (CR 5): Chosen warrior who enforces royal authority and defends the sacred legacy of the throne.
Pharaoh (CR 7): Divine monarch whose command unites temple authority, royal guards, and the power of the kingdom.

Egyptian Tomb Constructs

Egyptian Tomb Constructs is a monster supplement for 5e that presents the magical defenses of ancient burial complexes as a structured construct ladder rather than isolated animated statues. Instead of relying on undead guardians or divine intervention, these tombs are protected by deliberate magical engineering: constructs created to labor, patrol, punish intrusion, and defend sacred chambers long after their creators have died.

The intent of this product is mechanical clarity and encounter variety without excessive CR escalation. The ladder progresses from small funerary constructs such as shabti servants and sacred vessels through increasingly formidable tomb guardians, culminating in colossal monumental defenders placed at the most sacred entrances of pyramids and royal burial sites. These constructs are designed to create layered defenses within tomb environments, forcing intruders to navigate traps, guardians, and increasingly powerful stone sentinels.

Cultural lore is intentionally minimal. Whether these constructs were created by ancient priesthoods, forgotten arcane dynasties, or a civilization obsessed with protecting its dead is left to the GM. Use these stat blocks as tools. Who built the tomb, and what secret must remain buried, is yours to decide.

Egyptian Tomb Constructs Roster

Shabti Servitor (CR 1/4): Animated funerary figurine created to perform labor and defend the tomb of its master.
Canopic Guardian (CR 1): Enchanted burial vessel that awakens to protect sacred relics and preserved organs.
Stone Scarab (CR 2): Beetle-shaped construct that patrols tomb corridors and ambushes intruders.
Sarcophagus Sentinel (CR 3): Massive animated coffin guardian that rises when burial chambers are disturbed.
Hieroglyph Warden (CR 4): Living inscription construct that manifests from sacred carvings to punish those who deface tomb walls.
Obelisk Sentinel (CR 6): Towering animated monument that protects temple courtyards and necropolis entrances.
Sandstone Colossus (CR 8): Colossal stone guardian placed at pyramid entrances to destroy tomb raiders and defend royal burial chambers.

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