Samurai is a monster supplement for 5e that presents samurai as disciplined martial elites defined by precision, loyalty, and battlefield doctrine. Rather than generic armored warriors, samurai are portrayed as a structured martial tradition built on training, hierarchy, and strict codes of honor. Each rank represents years of refinement in combat discipline and tactical awareness.
The intent of this product is mechanical clarity and encounter variety without relying on magic or supernatural escalation. The ladder progresses from a young page learning battlefield discipline to the personal champion of a powerful daimyo. These warriors rely on technique, formation fighting, and deadly first strikes rather than brute force or chaotic aggression.
Samurai encounters emphasize precision and control. Their doctrine favors opening strikes, formal dueling challenges, and disciplined coordination. Lower ranks test opponents through careful engagement, while veteran samurai isolate dangerous enemies and eliminate them with decisive skill. A samurai force feels organized, focused, and relentlessly professional.
Samurai Page (CR 1/2): Young warrior-in-training assigned to carry messages, observe battle, and prove discipline under supervision.
Samurai Retainer (CR 2): Sworn warrior serving a lord directly, forming the disciplined backbone of samurai forces.
Samurai Duelist (CR 4): Deadly sword specialist trained for personal combat and honorable duels against worthy opponents.
Samurai Banner Knight (CR 6): Veteran battlefield officer who carries the clan banner and reinforces allied discipline.
Samurai Blade Master (CR 8): Legendary swordsman whose precision and speed make this warrior feared even among other samurai.
Samurai Daimyo Champion (CR 10): Personal champion of a powerful lord, embodying supreme martial discipline and lethal mastery.
Ninja is a monster supplement for 5e that presents ninjas as disciplined infiltration specialists rather than mysterious supernatural assassins. These operatives rely on stealth, precision, preparation, and mobility rather than brute strength or magical spectacle. Each stat block represents a trained role within a clandestine organization dedicated to espionage, sabotage, and targeted elimination.
The intent of this product is mechanical clarity and encounter variety without unnecessary complexity. Each ninja fills a distinct battlefield function: scouts, ambushers, assassins, elite duelists, and legendary killers who strike from darkness and vanish before retaliation is possible. Encounters emphasize positioning, surprise, and coordinated strikes rather than direct confrontation.
Cultural lore, allegiance, and the goals of the hidden clans are intentionally minimal. These ninjas may serve a secret empire, operate as mercenary guilds, protect ancient traditions, or pursue personal vendettas. Whether they are villains, rivals, or uneasy allies is left to the GM. Use these stat blocks as tools. The purpose of the shadows is yours to decide.
Ninja Agent (CR 1): Basic infiltrator used for reconnaissance, courier missions, and simple eliminations.
Ninja Shadow (CR 2): Silent rooftop hunter specializing in rapid melee strikes and relentless nunchaku flurries.
Ninja Assassin (CR 4): Professional killer trained in poison and precise elimination of high-value targets.
Ninja Nightblade (CR 6): Elite infiltrator capable of engaging multiple enemies while constantly repositioning across walls and rooftops.
Ninja Ghostmaster (CR 8): Veteran ninja tactician who manipulates the battlefield using smoke, chain weapons, and perfect mobility.
Ninja Master Assassin (CR 10): Legendary killer whose mastery of stealth, blades, and martial weapons allows them to eliminate targets with terrifying speed.
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)