Set 1 of Infernal Bureaucracy presents Hell not as a chaotic abyss, but as a functional, hierarchical, and legally ruthless institution.
Here, characters aren’t dragged into Hell.
They enter through legal means, often unknowingly, by accepting terms, procedures, and obligations that quietly begin to govern their choices.
This set establishes the administrative foundation of the campaign:
who holds authority, how the system operates, which contracts define interaction, and what consequences emerge when compliance fails — or is creatively reinterpreted.
Nothing here is random without reason.
Everything reinforces the sense that the system always wins — slowly.
Ways characters are legally, administratively, or procedurally drawn into the infernal system — often without immediate awareness of the consequences.
The infernal bureaucracy is vast. These tables define the offices, sectors, and jurisdictions that claim authority over souls, contracts, and unresolved cases.
Agreements that bind characters to the system. None are instantly lethal — all are restrictive, ambiguous, and nearly impossible to escape.
Clerks, auditors, caseworkers, and legal demons who enforce policy, reinterpret rules, and apply pressure with professional detachment.
Delays, misclassifications, procedural loops, and technical obstacles that escalate tension without removing player agency.
Minor, technical, or fabricated infractions that justify audits, penalties, and increased oversight — even when everything was done “correctly.”
Institutional responses that tighten the system’s grip: restrictions, surveillance, reclassifications, and permanent administrative marks.
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)