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CR | Christmas Realm

Author: Daniel R.

Addon: Content which can be added into any game - new or existing!

Price: $4.99

🎄 Christmas Realm – A Hexacaso Dream Module

An ethereal winter world of faith, frost, and divine remembrance.


Christmas Realm is a complete hexcrawl expansion that transforms winter into a metaphysical journey through faith, memory, and divine silence.
Each snowfall hides a hymn, every candle burns with guilt, and even the stars judge those who dream.

Set within a realm where miracles freeze before they can bless, this set follows the tone of HexAcaso2 and HexAcaso3, introducing 10 interconnected roll tables that weave theology and tragedy into procedural storytelling.

From frozen cathedrals to drowned candle lakes, from beasts born of forgotten prayers to celestial judgments written in light—this is a world where belief itself becomes terrain.


🧭 Content Overview

This set contains 10 complete rollable tables, totaling over 1,000 unique results, ready for Roll20, Foundry, or any tabletop hex system.

🧊 The 10 Core Tables

  1. Dream Hex Locations (d10)
    Sacred or cursed hexes that define the dream geography of the Christmas Realm.
    Shattered Cathedrals, Snowbound Villages, Golden Shrines… each hex holds a reflection of belief itself.

  2. Sacred Relics (d100)
    Forgotten icons, relics, and artifacts—divine or blasphemous—infused with the weight of past worship.
    Waxen crucifixes, golden bones, prayers etched into frost.

  3. Hymns & Whispers (d100)
    The murmurs of angels, confessions of sinners, and the songs of candles that never die.
    Perfect for ritual scenes or prophetic omens.

  4. Winter Miracles (d100)
    Events that bend time, twist faith, and alter the realm itself.
    A snowfall that heals lies. A frozen sunrise that resurrects memory.

  5. Beasts & Guardians (d100)
    Divine or corrupted entities that prowl through the snow—protectors, punishers, or forgotten saints in animal form.
    Candle Hounds, Hollow Saints, Frost Shepherds.

  6. Pilgrims & Sinners (d100)
    Wanderers of faith and regret: priests who have lost their gods, prophets of ice, beggars who speak in prayers.
    Each encounter is a story seeking confession.

  7. Seasonal Events (d100)
    Cosmic cycles and omens—blizzards that preach, eclipses that remember, stars that weep.
    Used to define time and prophecy within the Realm.

  8. Dreams & Reminiscences (d100)
    Inner visions and subconscious echoes of dreamers and penitents.
    Revelations of warmth, loss, or divine indifference.

  9. Curses & Benedictions (d100)
    Blessings that burn, curses that heal. Each entry is a paradox—mercy and punishment entwined.
    Use for rewards, miracles, or transformations.

  10. Judgment of the Star (d100)
    The final reckoning—when the Star itself gazes into the soul.
    No one leaves unchanged.


🩸 Tone and Themes

|---------------|-----------------------------------------------|
| Genre | Gothic Fantasy, Metaphysical Horror, Dreamscape |
| Mood | Melancholic, spiritual, introspective, symbolic |
| Motifs | Candles, mirrors, snow, silence, angels, forgiveness, rebirth |
| Narrative | From faith → loss → remembrance → transcendence |

Every table interlocks like hymns in a divine liturgy.
The Christmas Realm is not about good and evil, but about the cost of remembering warmth.

🕯️ Suggested Gameplay Flow

  1. Choose a Dream Hex from Table 1.
  2. Roll for a Relic (Table 2) or Miracle (Table 4) found within.
  3. Roll a Beast or Guardian (Table 5)—divine or corrupted?
  4. Add a Seasonal Event (Table 7) to shape the environment.
  5. During rest, roll a Dream or Reminiscence (Table 8).
  6. On great sins or revelations, roll a Curse or Benediction (Table 9).
  7. When the story ends, face the Judgment of the Star (Table 10).

“In the frost’s reflection, even light prays for warmth.”

🕯️ “In the silence between hymns, the snow remembers everything.”

i Can only be used with Roll20; cannot be downloaded.

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