Out of the Abyss module base maps redesigned for better immersion. I redesigned Velkynvelve, Hook Horror Lair, Oozing Temple, Lost Tomb, Sloobludop, Whorlstone Tunnels, Dire Den, Gray Ghost Garden, Cultist Pens, Cultist Hideout, Obelisk, Neverlight Grove, Mantol-Derith, Troglodyte Lair, and Worm Nursery. Maps that contain faerzress are dimly lit (25% global illumination), maps with flora emanate dim light up to 10ft in differing colors (purple, blue, yellow, red).
GM layer identifiers are still in place; you will just have to add the tokens to their proper places. I ensured that all the maps are correctly sized and on 5ft grids instead of 15/20/25ft.
I will be uploading more maps soon for all of the random encounters.
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)