🌍 How about turning every hex into a new and unique adventure?
The third version of HexAcaso takes exploration to the next level, with hundreds of updated and expanded entries, ensuring that every session is unique.
Perfect for Hexcrawl-style campaigns, but also a powerful event, encounter, and location generator for any tabletop RPG system.
In a Hexcrawl, the GM creates a starting area where the characters begin their journey. This base serves as a reference hub for:
🏠 Resting
💰 Spending treasure
⚔️ Training
🔍 Finding new leads for adventures
But the real excitement begins when the characters step beyond that safe zone into uncharted lands where anything can happen.
With so many tables, each roll generates thousands of unique possibilities.
Imagine this:
❄️ The weather shifts to a blizzard with piercing winds.
🏚️ The explored hex reveals ancient ruins with an unstable arcane portal.
👹 A hunting party of orcs, led by an exiled mercenary NPC, is nearby…
⚡ Suddenly, a wizard duel erupts right in front of the party.
Every detail unfolds naturally, creating immersive, dynamic, and living stories.
💬 Use the macros for a fast start:
- #Locations → Reveal a new point on the map.
- #Encounter → Roll for a random encounter.
- #Climate → Add environmental effects for immersion.
- Mix results from other tables for deeper worldbuilding: NPCs, items, ruins, natural structures, or notable magical phenomena.
1️⃣ Choose a starting point on the map, such as a small village or bustling city.
2️⃣ Create a hook that pushes players to explore.
- Example: A local guide begs for help to find a missing hunter.
3️⃣ Let players decide the direction of exploration.
4️⃣ Use the generators in sequence for worldbuilding:
- Location → Encounter → Climate → Event
5️⃣ Improvise and let the story unfold naturally during play.
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)