The Angel Grimoire is a divine bestiary and campaign framework for Dungeons & Dragons 5e, revealing angels not as allies or antagonists—but as relentless forces still acting upon a world that no longer hears Heaven. These are not messengers in white robes. These are enforcers of the vanished throne, fractal remnants of celestial law, and mournful specters of purpose unfulfilled.
This book redefines angels as existential events. Each faction is a metaphysical contagion, a broken protocol, a radiant recursion still correcting, grieving, or dissolving the mortal plane. Whether enforcing holy symmetry, eroding meaning into stillness, or executing unfinished commands from unknowable engines of divinity, these angels do not fall. They continue.
What’s Inside The Angel Grimoire?
Why Angels? What does it mean to face a divine presence that no longer answers prayers? This section explores the theological horror of angels as present tense—not sent, not summoned, but still here. These are not moral actors. They are unresolved mandates still executing.
The war above did not end—it collapsed. From its wreckage came three divergent Choirs, each responding to the silence in their own impossible way.
Refractions of False Divinity. How mortals misinterpret angels, and why those misunderstandings shape encounters with them.
The Celestial War. A metaphysical disaster. Its causes, events, and why its aftermath still bleeds into the world.
Faction Overview. A snapshot of the three major Choirs.
The Beatific Battalion, Inviolate — militant fragments of divine order, operating with ruthless symmetry.
The Silent Mantle — mourning angels who seek not vengeance, but quiet.
The Ophanim — incomprehensible manifestations of divine architecture correcting the world through terror.
Each faction includes full history, goals, and leader profiles, along with expansive lore designed to immerse players in their psychic, theological, and structural presence.
Over 60 original angels, from CR 1/4 all the way to CR 20 bosses who reshape reality with their mere presence.
Fully illustrated, mechanically unique, and narratively embedded
Each angel belongs to one of the three factions
Designed for tactical depth, narrative consequence, and conceptual horror
These are not traditional spells. These are permissions from divine directives.
Residual protocols of an unknowable cosmic system still echoing through mortal casters.
15 New Spells. For Clerics, Paladins, Sorcerers, and more
Faction-tied Themes. Radiant symmetry, unmaking sorrow, recursive identity fracturing
**Mechanics Aligned with Lore. Each spell feels inhumanly sourced
Remnants of Sanctified Design. Some broken, some still humming with intent.
20+ New Magic Items. from Common to Legendary
— Includes command sigils, collapsed halos, fragments of hymnal geometry
— Perfect for angelic campaigns or to seed divine horror into any arc
Jumpstart your campaign with three ready-to-play setups:
Restoring Lost Theocracy. The Beatific Battalion restructures a rebel city block by block.
Forgotten Town, Forgotten Time. A Silent Mantle Cluster haunts a town without dreams.
The False God’s Ascension. The Ophanim descend to fracture a self-made false prophet.
Each scenario is built for immediate use and modular expansion.
You don’t summon angels. You notice them too late.
Feats & Boons. Earn blessings—or scars—from contact with the divine
Celestial Environments. d12 roll tables for angel-touched regions: Sanctified Bastions, Quiet Zones, and Fractal Collapse Sites
Creature Modifiers. Add factional traits to beasts, bandits, and beyond
Tone Enforcement Tools. Omens, questions from Heaven, and how to shift the mood
Campaign Pressure Systems. Optional divine entropy trackers
Encounter Tools. Templates for celestial combat behavior and initiative structures
Non-Combat Presence Systems. Manifestations, intrusions, and surreal signs
Reward & Consequence Tools. Angelic bargains and the marks they leave behind
Because gods are gone.
Because Heaven is broken.
Because angels are still here—enacting law without a listener, mourning a structure no one remembers, and burning away the noise.
This is more than a monster book. It’s a theological incursion. A fractured revelation.
A campaign tool for those ready to ask: What happens when the divine does not stop?
— 60+ original stat blocks
— 20+ relic-grade magic items
— 15 divine spells
— 3 angelic factions with deep lore
— 3 campaign seeds
— Full DM toolkit for pressure, presence, and reward
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They don’t want your prayers.
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They want alignment.
License: Roll20 End User License Agreement
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