A Final Descent into Darkness
The final chapter in your underground saga.
The Great Caverns is the climactic conclusion to our underground series—a sprawling, atmospheric set of battle maps designed to lead your adventurers deeper than ever before. This map pack features five unique maps (including a dynamic two-part encounter) each offered in two distinct color palette versions to suit every GM’s need.
The Rolling Battlefield
Beneath the earth, war has come and gone—yet its echoes remain. Rolling subterranean hills surround ancient bones and crumbling stone platforms. Spike-laden palisades, strategic barricades, and a heavy crossbow emplacement dominate this eerie underground battleground.
The Armoury
The heart of the enemy’s war machine. This fortified complex includes a barracks, brewery, dungeon, and armory, all watched over by towering stone columns. Lit by the warm glow of torches, the air here smells of sweat, ale, and steel.
The Blackstone Throne
Golden inlay, shattered grandeur. A marble throne built for a giant now sits vacant, while an obsidian seat—occupied by the giant’s cruel vicar—stands at its foot. Ornate columns rise to the cavern ceiling as torture devices and grim symbols of power cast long shadows.
The Giant’s Prison (Two-Map Encounter)
A chained monstrosity slumbers—or waits—in this sealed blackstone chamber. The first map depicts a winding corridor bound with magical chains and basalt pillars anchoring the prisoner. The second map reveals what comes after: destruction. Chains shattered, corridors collapsed, columns ruined. The prison is broken. Something has been set free.
Whether you’re crafting the finale to an underground campaign, introducing a new villain, or unleashing a terrible prisoner upon the world above, The Great Caverns offers immersive, tactically rich maps to elevate your story.
🗺️ Your final descent awaits.
License: Roll20 End User License Agreement
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