The Goblin Grimoire is a full-throttle expansion for Dungeons & Dragons 5e that drags goblins out of the cannon-fodder pile and launches them screaming into your main campaign spotlight. This book reinvents goblins with three powerful factions, over 90 custom stat blocks, new goblin spells and magic items, a faction-specific boss system, and more Dungeon Master tools than you can cram in a sack of loot.
Whether you want to drop a warband into your existing campaign, build a black market empire, or tunnel into a fungal hell of mutation and beast-riders, this book gives you everything you need to make goblins terrifying, hilarious, and unforgettable.
The Overview – Why goblins? What are they? What drives them? An examination of goblins in D&D history—and why they’ve always been your party’s worst mistake.
The History of the Goblin – From ancient folklore to fantasy gaming’s earliest days, goblins have always been with us.
Incorporating Goblins into Your Campaign – Whether you want a side arc, a central villain, or a full goblin-based war campaign, this section gives you multiple approaches to insert goblins in clever, dangerous ways.
Three new goblin factions that each bring wildly different playstyles, cultures, and chaos:
The Iron Blasterds – Scrap-born artillery maniacs obsessed with bombs, black powder, and glorious explosions. Comes with custom vehicle rules and the Scorchcycle Mk. III. ((Mk. IV coming when Blasterd engineers don't blow themselves to pieces trying to make it.))
The Gildtoof Syndicate – A full black market criminal empire dealing in secrets, souls, and enchanted debts. Includes Black Market tables, magical IOUs, and criminal quest hooks.
The Deepbite Kin – Feral, mutated subterranean goblins bonded with colossal beasts and fungal symbiotes. Features twisted lore, cult rituals, and grim encounters with burrow beasts.
Includes:
— Faction Overviews
— Inter-faction Conflicts
— Historic power shifts, betrayals, and blood feuds
— Playable bosses and mythic leaders
Each faction includes five major bosses, fully statted and ready to run:
— 15 Boss NPCs total
— All come with Legendary Actions, Mythic Phase abilities, and lore-driven tactics
From CR 1/4 to CR 8, enough goblins to run an entire campaign:
Iron Blasterds – Powderkeg Runners, Explosive Artificers, Rocketback Titans, and more
Gildtoof Syndicate – Whisperblade Assassins, Goldgrin Swindlers, Blackjack Dealers, and still more.
Deepbite Kin – Clutchbrood Keepers, Wormtamer Wranglers, Rotweb Spitters, AND STILL MORE.
Includes stat blocks, combat behavior, faction quirks, and story use ideas for every goblin.
Each faction gets a full spell list themed around their lore:
Blasterd Spells – Arcane combustion, pressure-based detonations, magical shrapnel storms
Gildtoof Spells – Contract-binding hexes, illusion-laced bribery, soul-currency manipulation
Deepbite Spells – Symbiote infestations, fungal control, ritual mutation
Also includes 6 custom Deepbite Kin rituals, like The Grubwalk of Judgment.
From crude genius to soul-bartered wonders:
Common to Very Rare: Goblin-built gear, booby-trapped relics, fungal symbiote charms
Magical IOUs: Gildtoof-issued enchanted contracts that function like cursed scrolls
Legendary Items: One per faction.
Tools for fast improvisation, drop-in warbands, and flavorful loot:
Goblin Warband Generator – Instantly build goblin squads with CR ratings, quirks, and tactics
Faction Interaction Tables – Conflict history, diplomacy, and secret betrayals
Goblin Location Seeds – Drop-in lairs like “a rusted oil rig flying the Blasterd banner”
Goblin Trinket Tables – Weird loot like “a tooth with a keyhole” or “a coin that bleeds”
Goblin Boss Plot Hooks – One-shots and arcs tied to each major boss
Contract Rules – How to bind players in Gildtoof magical debt (and what happens when they break it)
Goblin Downtime Options – Like bonding with a Deepbite symbiote or losing your soul in a poker tournament
Terrain Modifiers – Faction-specific hazards for their lairs and strongholds
Because goblins deserve better than “short orc.”
This book flips the table on how goblins are used in D&D and gives them the attention, depth, and danger they’ve always deserved.
— 90+ custom stat blocks
— 15 mythic faction bosses
— 40+ spells
— 27 magic items
— 3 deadly goblin cultures
— And more dangerous DM tools than a Blasterd bomb cart
Whether you're running a high-stakes political thriller through the Gildtoof underworld, a fungal horror crawl through Deepbite tunnels, or a highway chase with screaming goblins on rocket-cycles, this grimoire has what you need.
Don't call it a comeback.
They were never gone.
They just have cannons now.
License: Roll20 End User License Agreement
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