The Werewolf Grimoire is the ultimate supplement for Dungeons & Dragons 5e, bringing the feral terror, primal fury, and tragic depth of lycanthropy to your campaign. Whether you seek savage warbands, undead monstrosities, or ancient moonlit orders, this tome arms players and Dungeon Masters alike with everything they need to create unforgettable werewolf stories.
Will your party hunt the beasts, join the pack, or succumb to the curse?
What’s Inside the Werewolf Grimoire?
Theme Overview – Exploring the nature of werewolves in storytelling and tabletop RPGs.
Werewolf History – The evolution of lycanthropy, from folklore to legendary curses.
Incorporating Werewolves into Your Campaigns – Ideas for integrating werewolves into any world, setting, or adventure.
Werewolves are not one unified force—three dominant factions define the struggle for supremacy:
The Moonfang Concord – A disciplined, ancient order of werewolves, seeing themselves as chosen warriors of the Moon.
The Ravagers – Brutal warbands that wield weapons alongside their fangs, driven by conquest and savagery.
The Hollowborne – Cursed, undead werewolves, forever trapped between life and death, searching for an end to their torment.
Each faction has its own history, goals, and legendary leaders, shaping the war that rages in the shadows.
A full bestiary of werewolves, ranging from minor threats to legendary figures:
Moonfang Concord – 24 NPCs (CR 1/8 to CR 10), with 5 bosses (CR 12 to CR 20).
Ravagers – 27 NPCs (CR 1/8 to CR 10), with 5 bosses (CR 12 to CR 20).
Hollowborne – 28 NPCs (CR 1/8 to CR 10), with 5 bosses (CR 12 to CR 20).
Each werewolf comes with combat tactics, faction lore, and thematic abilities, ensuring dynamic encounters.
From cursed relics to sacred artifacts, this grimoire expands the magic of lycanthropy:
Weapons of the Hunt – Silvered weapons, enchanted moonsteel, and artifacts of werewolf slayers.
Gifts of the Moon – Items that grant werewolf-like abilities to mortals—or enhance true lycanthropes.
Cursed Relics – Powerful objects that carry the risk of transformation and madness.
Legendary & Artifact-Tier Items – Wield the primal rage of lycanthropy or tap into the forbidden secrets of the Hollowborne.
This is more than just a monster book—this is a toolkit for running werewolf-themed campaigns, with mechanics, encounters, and new systems.
Adventure Hooks & Campaign Seeds
Short Adventures, One-Shots, & Full Campaigns – Pre-made plotlines for werewolf hunts, faction conflicts, and supernatural mysteries.
Faction-Specific Plots – Play through the grand war of werewolf factions, choosing a side or manipulating the conflict.
Mystery & Horror Adventures – Towns plagued by unknown beasts, blood-soaked trails, and the hunt for the source of the curse.
Political Intrigue & Hidden Wars – Werewolves in positions of power, noble houses with dark secrets, and lycanthropic conspiracies.
Hunter Organizations & Rivals
Hunter Factions – Create orders of werewolf slayers, from religious zealots to mercenary guilds.
Rogue Packs & Neutral Werewolves – Packs that refuse to join the war, wandering loners, and lost clans.
Thematic Hunter Gear & Tactics – Tools of the trade, silver-coated weapons, and strategies for fighting (or becoming) the beast.
New Lycanthropy Mechanics
Expanded Player Options – Racial features, class interactions, and transformation mechanics.
Voluntary vs. Involuntary Transformations – Mechanics for players struggling with (or embracing) the change.
Thematic Drawbacks & Advantages – The double-edged nature of lycanthropy—its power, and its terrible costs.
Environmental & World-Building Tools
Werewolf Lairs & Dens – How different factions build and maintain their strongholds.
Werewolf Encounter Tables – A variety of dynamic encounters, from lone prowlers to pack warfare.
Lunar Cycle Variations – How different phases of the moon affect werewolves and their abilities.
Unique Lycanthropic Curses & Variants – Fatal afflictions, supernatural bloodlines, and unstable transformations.
Werewolf Combat Tactics & Strategies – How each faction fights, from calculated coordination to savage brutality.
Werewolf NPCs & Roleplaying Guidelines – Making werewolves into compelling villains, tragic antiheroes, or unlikely allies.
The Supernatural & Mythic Origins of Lycanthropy
Ancient Werewolf Entities – Legendary figures who shaped the history of werewolves.
Gods & Deities of Lycanthropy – The celestial beings and eldritch horrors that created and control the curse.
The First Werewolf Myth – Multiple interpretations of the original lycanthrope, from divine warrior to eldritch abomination.
This is not just another werewolf supplement. The Werewolf Grimoire transforms lycanthropy from a simple affliction into a deep, immersive, and strategic part of your game world.
— Over 80 unique werewolf creatures, from minor NPCs to campaign-ending bosses.
— Expansive DM tools to craft entire werewolf-centric campaigns, mysteries, and conflicts.
— New mechanics for werewolf players, curses, lunar effects, and transformations.
— 30+ magic items, from cursed relics to legendary artifacts.
— Detailed faction war, allowing players to fight werewolves, join them, or become something more.
The moon rises. The hunt begins.
Will you control the beast, or let it control you?
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