Escape the Room: Fantasy Edition

Author: Paul Camp

In this complete escape room you'll find a variety of puzzles players must solve within one hour of suffer the consequences. All the artwork and puzzles have been set up for quick and easy play. The escape room:

  • Can be dropped into any campaign or be played as a standalone game.
  • Is system agnostic and has a magical fantasy theme.
  • Encourages cooperative play.
  • Can be played by up to six players ages 10+
  • The DM can choose to join as a player. (Why should others have all the fun, right?)
  • Contains 12 puzzles. Most puzzles are from various puzzle packs I created for the marketplace. This way, you can easily swap puzzles for new ones for greater replay value.

You'll also find tips on adjusting the difficulty level, avoid getting stuck, and incorporating the escape room into your existing campaign setting.

The escape room has two starting scenario's:

1. Escape the College of the Magi
"Breaking in to the College of the Magi to steal their magical secrets might not have been one of your brightest ideas. And nobody told you about the magical lock that's currently preventing you from leaving..."

2. The Tournament
"Every year a grand tournament is held where parties of heroes can prove their mettle. You have one hour to complete a set of challenges using only your wit and resourcefulness. This year the challenges have been produced by six powerful wizards. Rivalling parties and important possible future employers are closely watching who prevails and who fails miserably..."


License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)

i Can only be used with Roll20; cannot be downloaded.