The mad gnome inventor Tinker Oddcog is a wanted man. The colossus he crafted has gone berserk, and while the Royal Homeland Constabulary wants to know how to stop it, the conspiracy he built it for wants him silenced.
Tinker has fled to Ber, a nation of savages trying to make themselves civilized. Its minotaur ruler needs the gnome’s inventions to keep his orc, gnoll, and lizardfolk rivals at bay, and he thinks it’d be a fun game to have the constables and conspiracy compete for first shot at their quarry. But there’s another game afoot in Ber, and machinations at work only a madman can perceive.
In Revelations from the Mouth of a Madman the PCs will:
The Roll20 version of Revelations from the Mouth of a Madman includes the entire content of the 5e adventure, fully integrated into the platform. Included in the Roll20 version:
The adventures of the ZEITGEIST: The Gears of Revolution adventure path up to this point include
Don't forget to pick up the ZEITGEIST Campaign and Player's Guides. It places the source books at the fingertips of you and your players and gives you extra tools to manage your campaign.
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This adventure will work as an Addon:
ZEITGEIST: The Gears of Revolution, EN Publishing, and their respective logos are property of EN Publishing, Ltd. Used with permission.
CONTENT WARNING
While Revelations from the Mouth of a Madman contains typical action and adventure, it also presents scenarios that some may find disturbing. These include references to terrorism, assassination, and kidnapping. Before you begin, understand that player consent (including that of the Game Master) is vital to a safe and fun play experience for everyone. You should talk with your players before beginning the adventure and modify descriptions or scenarios as appropriate.
Disclaimer: This product contains assets that were procedurally generated with the aid of creative software(s) powered by machine learning.
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)