Gremlins Take Ostenwold is a Fifth Edition for three to five characters of 3rd level. The adventure begins when the characters discover a small town is under attack by a horde of small green creatures called gremlins. They must find the source of the gremlins and put a stop to them before they multiply and cause more chaos.
The characters arrive in a small town or village of your choice in the middle of the night. If you don’t have a village in mind, simply use the Ostenwold maps that come with the adventure. Set near a major winter holiday, the village is alight with red, gold, and green continual flame spells, scened-garland wreathes, and other pleasant reminders of goodwill. Despite the festive spirit, the town seems to be totally empty. There isn’t a soul in sight.
As a DMDave adventure, you can expect the following features and benefits:
System: D&D 5E
Starting Level: 3
Length: One-Shot (1 session)
Installation: Add-On
Sheet: D&D 5e by Roll20
Install this Add-On via the dropdown menu in the Game Addons section of the Game Details Page. Select Gremlins Take Ostenwold and click on the blue Add to Game button beside the drop-down menu.
If you encounter any bugs or technical issues with this adventure or any of DMDave's adventures on Roll20, visit our Bug Report Page and let us know!
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)