Authored and Edited by: Constantine "Kelfecil" Christakis
The void corruption continues to spread and the adventurers will have to face an eldritch evil, far worse than anything they have faced before.
In Let Void Conquer, the final part of the Let Void Trilogy, players must venture deep into the heart of the Wynwall Woods forest in order to defeat an evil mage that has corrupted everything around him. His plans must be stopped, otherwise, Latakar will suffer.
Let Void Conquer is a Fifth Edition one-shot adventure for a party at level 8. This adventure can be adapted to your own campaign, played as a one-shot, or be part of the Starlight Chronicles setting that connects everything made by Kelfecil's Tales.
This can be played on its own or as part of a trilogy with the previous adventures, Let Void Slumber and Let Void Awaken.
This package includes the following resources:
(The music is available only via subscription to any of the collaborators' Patreon pages. If Roll20 ever introduces a jukebox, this module will be updated to include the music.)
This adventure can be played at any level by adjusting the number of monsters in it as well as their behavior. It has been made with Roll20 in mind and can therefore run very smoothly on this Virtual TableTop.
As a Kelfecil's Tales adventure, you can expect the following:
Install this Add-On via the dropdown menu in the Game Addons section of the Game Details Page. Select The Let Void Conquer and click on the blue Add to Game button beside the drop-down menu.
If you encounter any bugs or technical issues with this adventure or any of Kelfecil's Tales' adventures on Roll20, visit our Bug Report Page and let us know!
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)