Authored by: Philip Alexandris
Edited by: Constantine "Kelfecil" Christakis
In collaboration with The MAD Cartographer
Some wizards grow powerful beyond even their own ambitions. Ior is one of them and he needs to be dealt with. He cannot be allowed to wield the element of air the way he is right now...
Aeromancer's Lair is a Fifth Edition one-shot Dungeon Tale for a party at level 6. This Dungeon Tale can be adapted to your own campaign or be played as a one-shot.
This package includes the following resources:
This module can be played at any level by adjusting the number of monsters in it as well as their behavior. It has been made with Roll20 in mind and can therefore run very smoothly on this Virtual TableTop.
Kelfecil's Tales is all about stories and adventures inspired by art. Each Dungeon Tale is meant to be used in whatever way you want in your own games. Unlike the adventures, Dungeon Tales do not have a full background story or enough material to run a full session with them. They can be used as:
As a Kelfecil's Tales adventure, you can expect the following:
Install this Add-On via the dropdown menu in the Game Addons section of the Game Details Page. Select The Dungeon Tale - Aeromancer's Lair and click on the blue Add to Game button beside the drop-down menu.
If you encounter any bugs or technical issues with this adventure or any of Kelfecil's Tales' adventures on Roll20, visit our Bug Report Page and let us know!
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)