Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×

Roll20 Marketplace Product

Svilland Campaign Setting

Author: Dream Realm Storytellers

Compendium Expansion: Readable and searchable in all games using this game system, and in the Compendium.

Price: $39.99

The Svilland Campaign Setting is a Norse themed, dark and grim fantasy book made for 5e.

Within these pages, both Game Masters and players will find a guide to the life and culture of Svillanders. While reading, you will find yourself among warriors with wolves in their hearts, whose lust for war, pride, wealth and freedom could be matched by no other.

Here is a summary of the chapters in this book;

History of Svilland: This chapter explains all the three ages of the land and the important historical events within them.

CHAPTER 1 - Campaigns In Svilland: All the information about the Gods and Goddesses of Svilland, the different ancestries living of the people of this land, the organizations and cults formed by these people and the geography they inhabit can be found in this chapter.

CHAPTER 2 - Character Options: New class, archetype, feat and background options await both the GMs and players to be chosen in this chapter. All of these options will make you feel that you’re a part of this Svillandic culture and Norse mythology.

CHAPTER 3 - Spells and Rituals: The spells in this chapter reflect the mysteries and miracles of Norse mythology, and the rituals here are also those used by the cults of Svilland. They are hard to complete, demand too much and reward abundantly in return.

CHAPTER 4 - Items and Equipment: Both magical and nonmagical equipment are listed in this chapter. Weapons and armors are remade for the sake of historical accuracy. In addition, there is a new type of magic items: runestones. These magical stones invoke spells relevant to the runes inscribed on them.

CHAPTER 5 - Monsters and Wilderness: While adventuring through Svilland, you will face countless merciless monsters, from draugrs to wyrms. However, you must also note that the structure of the land and the weather itself can be your enemy in this unforgiving land. All in all, in this chapter, GMs can find whatever they need to make their players drown in pain and sorrow.

CHAPTER 6 - Friends and Foes: Is there no one in these frozen lands that will help you in your quest? Of course, there are. Still, beware, you should not trust everyone.

i Can only be used with Roll20; cannot be downloaded.

You might also like...

License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)