This collection includes 5e rules updates for:
All of 13 classes
- Artificer 2.0, including updates and balance patches for all infusions
-------------New Artificers subclasses such as the Geoengineer, Excavator, Hydrologist Pneumatisist, Pyrotechnic, Electrician, and Shadowsmith
- Bard 2.0, including improvements to bardic inspiration, countercharm, and their capstone
-------------New Bard subclasses such as the College of Lithophonics, College of Rain Dancers, College of Aerophones, College of Fire Eating, College of Stagecraft, and College of Shadows
- Barbarian 2.0, including improvements to Rage to make it easier to maintain, a new Primal Knowledge feature to improve out of combat utility, and more impactful Brutal Critical feature
-------------New Barbarian subclasses such as Path of the Midnight Sun, Path of the Boulder, Path of the River, Path of the Hurricane, and Path of the Inferno
- Cleric 2.0, including new Channel Divinity options, a new Guide to Faith feature that allows for clerics to use ceremonies more effectively, and a more reliable Divine Intervention feature
-------------New Cleric subclasses including the Elder Domain, Wild Domain, Cavern Domain, Benthic Domain, Sky Domain, Hellish Domain, and Darkness Domain
- Druid 2.0, including an improved Wildshape ability that allows them to transform into certain monstrosities and plants, a Primal Order feature that allows them to improve their spellcasting or defenses, new ways to use their Wildshape ability to enhance their spellcasting, and updated high level features that allow for more flexibility when wildshaped.
-------------New Druid subclasses such as the Circle of Snow, Tectonics, Rapids, Stratosphere, Volcanoes, Bioluminescence, and Shadows
- Fighter 2.0, with 20 different new and improved fighting styles to choose from, weapon masteries, more reliable Indomitable feature, and improved capstone ability.
-------------New Fighter subclasses such as the Expeditionist, Trench Warrior, Marine, Pilot, Demolitionist, Torchbearer, and Shadow Knight
- Monk 2.0, including improved Martial Arts and Focus point progression, improved grappling and Unarmored Defense, a new dedicated training specialization, more balanced Stunning Strike, vastly improved Deflect Attacks feature, new capstone ability, and fixes and updates for all 11 existing monk subclasses
-------------New Monk subclasses including the Way of Niveous Winds, Way of the Stone Carver, Way of Water, Way of the Whirlwinds, and Way of the Flaming Heart
- Paladin 2.0, with an improved Divine Sense feature, new and improved fighting styles, a more versatile Cleansing Touch feature, and a new Divine Knight feature at level 17
-------------New Paladin subclasses including the Oath of Gelidity, Oath of Bedrock, Oath of Tranquility, Oath of Levity, Oath of the Grill, Oath of Darkness, and Oath of Resplendence
- Ranger 2.0, including a new Hunter's Arcanum and Unrelenting Hunt features, vastly improved Ranger exclusive spells, and improved Roving, Nature's Veil, and capstone features
-------------New Ranger subclasses including the Snow Breaker Conclave, Tunneler, Angler, Star Piercer, Desert Nomad, and Light Warden Conclave
- Rogue 2.0, including new Tactics options to customize and improve Sneak Attack as you level up, more versatile Thieves' Cant, and new Hide in Plain Sight and Unfaltering Attack features.
-------------New Rogue subclasses including the Storm Thief, Tomb Raider, Water Bandit, Voice Thief, Arsonist, Solar Raven, and Shadow
- Sorcerer 2.0, including 16 new and improved Metamagic options, better sorcery point progression, new capstone, and added subclass spell lists for all subclasses.
-------------New Sorcerer subclasses, including the Frost Scion, Orogenesis, Life Dew, Noxious Soul, Soul Engine, and Light of Creation
- Warlock 2.0, including new spell progression table that allows for more low level casting and regaining spell slots on initiative rolls, more versatile Pact Boons, and improved invocations
-------------New Warlock subclasses such as the Arctic Titan, Living Planet, Kahuna Swells, Elder Tempest, Gold Greatwyrm, Nightwalker, and Solar Dragon
- Wizard 2.0, including new Spell Craft and Signature Spells feature to customize your wizard's spellcasting capabilities, improved wizard spells, and a new Studied feature.
-------------New Wizard subclasses including the School of Cryomancy, School of Petramancy, School of Mixology, Cosmic, Thermonuclear, Shadowmancy, and School of Lumomancy
37 updated species:
Aarakocra, Aasimar, Bugbear, Centaur, Changeling, Dragonborn, Dwarf, Elf, Fairy, Firbolg, Genasi, Gith, Gnome, Goblin, Goliath, Grung, Halfling, Harengon, Hobgoblin, Human (Standard), Kalashtar, Kenku, Kobold, Leonin, Lizardfolk, Locathah, Loxodon, Minotaur, Orc, Satyr, Shifter, Simic Hybrid, Tabaxi, Tiefling, Tortle, Verdan, and Yuan-Ti
81 updated feats:
Aberrant Dragonmark, Actor, Alert, Artificer Initiate, Athlete, Bountiful Luck, Cartomancer, Charger, Chef, Crossbow Expert, Crusher, Defensive Duelist, Dragon Fear, Dragon Hide, Underdark Magic, Dual Wielder, Dungeon Delver, Durable, Dwarven Fortitude, Elemental Adept, Eldritch Adept, Ember of the Fire Giant, Fade Away, Fey Teleportation, Fey Touched, Fighting Initiate, Flames of Phlegethos, Fury of the Frost Giant, Gift of the Gem Dragon, Gift of the Metallic Dragon, Grappler, Guile of the Cloud Giant, Gunner, Healer, Heavily Armored, Heavy Armor Master, Inspiring Leader, Infernal Constitution, Keen Mind, Keenness of the Stone Giant, Lightly Armored, Linguist, Lucky, Mage Slayer, Magic Initiate, Martial Adept, Medium Armor Master, Metamagic Adept, Mobile, Moderately Armored, Mounted Combatant, Observant, Orcish Fury, Piercer, Poisoner, Polearm Master, Prodigy, Resilient, Revenant Blade, Ritual Caster, Rune Shaper, Savage Attacker, Second Chance, Sentinel, Shadow Touched, Sharpshooter, Shield Master, Skilled, Skill Expert, Skulker, Soul of the Storm Giant, Svirfneblin Magic, Spell Sniper, Strike of the Giants, Tavern Brawler, Telekinetic,
Telepathic, Tough, Vigor of the Hill Giant, War Caster, Weapon Master, Wood Elf Magic
260 updated and improved spells, including:
- Cantrips: Acid Splash, Blade Ward, Control Flames, Create Bonfire, Dancing Lights, Druidcraft, Encode Thoughts, Friends, Frostbite, Guidance, Gust, Infestation, Lightning Lure, Magic Stone, Message, Mold Earth, Poison Spray, Produce Flame, Resistance, Shocking Grasp, Sorcerous Burst, Spare the Dying, Starry Wisp, Sword Burst, Thaumaturgy, Thunderclap, True Strike, Word of Radiance
- 1st level spells: Animal Friendship, Arms of Hadar, Beast Bond, Burning Hands, Ceremony, Chromatic Orb, Color Spray, Compelled Duel, Create or Destroy Water, Detect Evil and Good, Detect Poison and Disease, Earth Tremor, Expeditious Retreat, False Life, Frost Fingers, Goodberry, Grease, Hail of Thorns, Hellish Rebuke, Heroism, Ice Knife, Identify, Jump, Purify Food and Drink, Ray of Sickness, Sanctuary, Searing Smite, Shield, Silvery Barbs, Snare, Spellfire Flare, Tenser's Floating Disk, Wardaway, Witch Bolt
- 2nd level spells: Animal Messenger, Arcane Vigor, Barkskin, Blur, Blindness/Deafness, Borrowed Knowledge, Branding Smite, Cloud of Daggers, Cordon of Arrows, Crown of Madness, Darkvision, Death Armor, Dust Devil, Deryan’s Helpful Homunculi, Earthbind, Elminster’s Elusion, Enthrall, Find Traps, Flame Blade, Gentle Repose, Gust of Wind, Kinetic Jaunt, Locate Animals and Plants, Magic Weapon, Melf’s Acid Arrow, Mind Spike, Nathair’s Mischief, Nystul’s Magic Aura, Pyrotechnics, Ray of Enfeeblement, Rope Trick, Silence, Spiritual Weapon, Spray of Cards, Skywrite
Warding Wind, Warp Sense, Zone of Truth
- 3rd level spells: Antagonize, Beacon of Hope, Bestow Curse, Blink, Catnap, Cacophonic Shield, Conjure Animals, Conjure Barrage, Create Food and Water, Daylight, Elemental Weapon, Feign Death, Flame Arrow, Gaseous Form, Glyph of Warding, Intellect Fortress, Laeral’s Silver Lance, Life Transference, Lightning Arrow, Magic Circle, Meld Into Stone, Nondetection, Phantom Steed, Protection from Energy, Stinking Cloud, Sylune’s Viper, Tongues, Vampiric Touch, Wall of Sand, Wall of Water, Water Walk, Wind Wall
- 4th level spells: Aura of Purity, Backlash, Blight, Charm Monster, Confusion, Compulsion, Conjure Minor Elemental, Conjure Woodland Beings, Dominate Beast, Doomtide, Elemental Bane, Evard’s Black Tentacles, Faithful Hound, Fount of Moonlight, Gate Seal, Giant Insect, Grasping Vine, Guardian of Faith, Hallucinatory Terrain, Ice Storm, Leomund’s Secret Chest, Mordenkainen’s Private Sanctum, Otiluke’s Resilient Sphere, Phantasmal Killer, Sickening Radiance, Spellfire Storm, Staggering Smite, Stoneskin, Storm Sphere, Summon Elemental, Watery Sphere
- 5th level spells: Animate Objects, Antilife Shell, Cloudkill, Cone of Cold, Awaken, Conjure Elemental, Conjure Volley, Contagion, Control Winds, Dance Macabre, Dispel Evil and Good, Dream, Enervation, Flame Strike, Geas, Greater Restoration, Hallow, Infernal Calling, Immolation, Legend Lore, Mislead, Planar Binding, Seeming, Skill Empowerment, Songal’s Elemental Suffusion, Swift Quiver, Wall of Light, Wrath of Nature, Yolande’s Regal Presence
- 6th level spells: Arcane Gate, Circle of Death, Conjure Fey, Dirge, Disintegrate, Drawmij’s Instant Summons, Elminster’s Effulgent Spheres, Druid Grove, Flesh to Stone, Find the Path, Forbiddance, Guards and Wards, Harm, Investiture of FlameInvestiture of Ice, Investiture of Wind, Magic Jar, Move Earth, Otiluke’s Freezing Sphere, Planar Ally, Primordial Ward, Soul Cage, Sunbeam, Tasha’s Bubbling Cauldron, Tasha’s Otherworldly Guise, Tenser’s Transformation, Wind Walk
- 7th level spells: Conjure Celestial, Create Magen, Delayed Blast Fireball, Divine Word, Dream of the Blue Veil, Finger of Death, Fire Storm, Forcecage, Mirage Arcane, Mordenkainen’s Magnificent Mansion, Mordenkainen’s Sword, Power Word Fortify, Power Word Pain, Prismatic Spray, Sequester, Simbul’s Synostodweomer, Simulacrum, Symbol, Temple of the Gods, Whirlwind
- 8th level spells: Abi-Dalzim’s Horrid Wilting, Control Weather, Demiplane, Feeblemind, Holy Aura of Mystra, Mind Blank, Power Word Stun, Telepathy, Tsunami
- 9th level spells: Blade of Disaster, Imprisonment, Invulnerability, Mass Polymorph, Power Word Heal, Power Word Kill, Prismatic Wall, Ravenous Void, Shapechange, Storm of Vengeance, Time Ravage, Weird
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