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Cults of the Mythos

Author: Green Ronin Publishing

Compendium Expansion: Readable and searchable in all games using this game system, and in the Compendium.

Price: $19.99

Cults of the Mythos

They worship forgotten gods. They explore strange sciences that would destroy the minds of the uninitiated. They track aliens. They defend the most dangerous books, protect their communities, or seize wealth and power with subtle, potent powers—powers gained from the Outsiders, and the Mythos that futilely attempts to make the Outsiders, gods from inconceivable dimensions, understandable as mere legendry.

Cults of the Mythos not only presents 23 cults for a Cthulhu Awakens Game Master to use—or for players to introduce their characters to—but includes rules for charting the rise, fall, and power of cults, from their wealth to special stunts they can use on behalf of members. Cults belong to a myriad of places and periods, from China’s Red Mask to Thalassology, a human potential movement once known under another name…when it ruled Innsmouth. Cults of the Mythos includes more detail for many cults mentioned in Cthulhu Awakens, as well as new cults, all ready for your next Mythos scenario.
Requires the Cthulhu Awakens core rulebook.

Roll20 Edition includes

About Cthulhu Awakens

Cthulhu Awakens brings cosmic horror and the Cthulhu Mythos to Green Ronin’s popular AGE System. This complete RPG reimagines and expands the Mythos beyond the biases of the original stories, creating a setting designed specifically for roleplaying eldritch adventures. Delve into the secrets of the Weird Century. Follow aliens and cults through wars, the broken atom, the rise of digital and genetic technologies, and the horrors of social media. Contend with Deep One cults, Yithian agents, and terrifying revelations from across the globe—and within your dreams.

i Can only be used with Roll20; cannot be downloaded.

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