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MythCraft Core Rulebook

Author: QuasiReal Publishing

Compendium Expansion: Readable and searchable in all games using this game system, and in the Compendium.

Price: $29.99

MythCraft Roleplaying Game

Embark on an Unforgettable Journey!

Within the pages of this tome, you will find everything you need to create heroic characters for the MythCraft role-playing game. Choose from countless combinations of lineage, background, and talent options to design exactly the character that you want to play.

The Core Rulebook is an essential for any game master or player. In addition to extensive player options, this book also contains all of the basic rules that you need to play the game.

MythCraft offers you a uniquely customizable role-playing experience. As you explore grand fantasy worlds, you must rely on your diplomatic words, your keen senses, and your sharpened steel. Your actions have consequences, and your legacy may be heralded or decried for generations to come.

Vast, undiscovered realms await you. What myths will you craft?

MythCraft Mechanics

MythCraft is an original tabletop roleplaying game with unrivaled character creation options, intuitive magic, a true Action Point system, a full "Backgrounds, Occupations, and Professions" system, and familiar but reimagined d20 mechanics. Build characters like never before with tens of thousands of unique builds.

MythCraft features 18 Lineages, 13 Classes, 58 Subclass Tracks, 5 Sources of Magic and 340 spells, 17 Professions, and over 2,000 Talents.

Every Level Matters

Character progression in MythCraft is exciting and intuitive. No weird, arbitrary math or spreadsheets are needed! Beyond gaining power at every level, you also gain a new Lineage Feature every 5 levels from your chosen lineage

Level Up

Talent Points

MythCraft features 2000+ talents. Each level, you gain 1 Talent Point that can be spent on any Talent you meet the prerequisites for. These are split into 13 Class Stacks, 58 Subclass Tracks, 5 Magic Source, and Specialization Talent groupings.

Following a Subclass Track gives you access to Capstone talents, which are especially powerful ways to define your character.

Talent Points

Backgrounds, Occupations, and Professions

While you are an adventurer, there is much more to your life than just battling beasts, hoarding treasure, and going on quests. MythCraft features a robust Backgrounds, Occupations, and Professions (BOP) system that provides ways to advance your character beyond just combat abilities.

MythCraft has 17 Professions that rank up, and grant new abilities as your character progresses. Become the governor of your own settlement, a renowned entrepreneur, or the admiral of your own fleet of ships

Backgrounds & Occupations

Action Point System

At the start of each of your turns, you gain a set amount of AP, which can be increased as you level up by investing in the Coordination attribute. You can spend AP to move, attack, cast spells, and perform other actions - or you can save AP to spend reactively on other creatures' turns! Unspent AP can roll over to your next turn, allowing for strategic setups, dynamic combat, and incredible feats of teamwork!

Action Points

Five Sources of Magic

In MythCraft, casters and mythical monsters can draw from one of five distinct sources of magic: Arcane, Divine, Occult, Primal, and Psionic - each with their own mechanics and spell lists. As powerful mages, cultists, and oracles throughout Ancerra conflict, it gradually becomes evident that each of the sources of magic are stronger than some, and weaker than others, in a grand cosmic balance.

Each spellcaster will have a certain number of Spell Points they can expend to cast spells and gain more spell points as they take levels in a magical class. Spell Points can interact with Action Points in exciting ways, such as conjuring powerful spells that might take multiple turns or making tactical decisions like charging up a spell and going nova!

Death Points

When you reach 0 HP - you're not out of the fight, even though you are dying. Characters have 8 Death Points that they accrue from taking damage whilst at 0 HP. At 8 Death Points, your character dies. This allows for much more epic moments and plays more into strategy than just playing whack-a-mole with healing or stabilization mechanics.

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