The Codex of Worlds convulses like a thrashing beast between your hands and suddenly, amid a guttural howl and a puff of sulfur, a second tome appears: the fabled **Apocrypha*!
More Team playbooks, new rules, and additional Mysteries expand your Monster of the Week game even further!
Multiply your Hunters’ firepower with the Army of One. Return from retirement with Back to Square One. Escape the apocalypse (and prevent the next one) with the Doomed World Exiles. Assemble your own crew of investigative journalists from Monster Revelations. Use the Storied Hunter Lineage to tap generations of monster hunting expertise. Or get your adrenaline fix with the Thrill-Seekers Team playbook.
No matter which Team playbook you choose, the Curse-Eater will serve a valuable role consuming evil magic as you face down threats. Nevermind that Corruption track, let’s find another monster!
For game masters, six new Mysteries help you dive into the alternate worlds introduced in the Codex of Worlds:
The new resources for game masters don’t end there. Case Closed offers a system for creating quick 15-30 minute mini-Mysteries. And Wait, Monsters Are Real? introduces prelude adventures. Not everyone has the skills of a Hunter. In this funnel-style setup, you play regular folk striving to survive their first encounter with the supernatural. Ideal as a springboard to set up a new campaign of Monster of the Week!
Apocrypha requires the Monster of the Week core game and The Codex of Worlds supplement to take full advantage of its content. It expands the Team playbooks and world frameworks introduced in The Codex of Worlds by nearly 50%.
Codex of Worlds: Apocrypha. New Teams. New Mysteries. New Ways to explore Monster of the Week.
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