Long ago, in a time remembered in the echoes of myth and legend, the world was alive with magic. Humans, dwarfs, and elves lived alongside more exotic races like the reptilian t’skrang, diminutive windlings, and stony-skinned obsidimen. Thriving forests sheltered plants and animals, and the peoples of the world grew and prospered.
This bounty came with a price. An elven scholar discovered ancient texts that revealed magical energy rises and falls, a natural cycle spanning thousands of years. At its peak, dread creatures enter the world, causing a time of suffering destruction that would last for centuries. He called these creatures the Horrors.
Armed with this knowledge, magicians and scholars came together to learn more about the coming disaster, which they called the Scourge. From these noble beginnings grew the Theran Empire. While they were unable to find a way to prevent the Scourge, they did find a way to protect their subjects. As the Scourge approached, villages and towns built fantastic underground shelters called kaers. Generations lived in these shelters, sustained by magic and protected with powerful wards.
The Horrors roamed the earth for over four-hundred years, corrupting all they touched, but the ebb of magic forced most back to their native plane. People emerged slowly from their kaers, half in hope the Scourge was truly over, half in fear the Horrors lingered. They found the world broken and changed almost beyond recognition.
Now heroes travel the land, rediscovering its lost knowledge and exploring its changed face. Entire kingdoms were lost to the Scourge. The Horrors breached kaers, tormenting and killing those within. Other kaers fell to internal strife, plague, or other disaster. Some shelters remain sealed, their residents unaware the Scourge ended or unwilling to face the world beyond their walls and wards. There is still a chance these fear-darkened souls can be convinced to once again live in the light.
Earthdawn is a role-playing game of “hopeful, post-apocalyptic fantasy” where you play one of these heroes, fighting to rebuild the wounded world and protect those in it. As you search the land for lost treasures and forgotten cities, you use magic to drive back the Horrors that remain, and stand against those seeking to dominate and enslave the peoples of the world.
Earthdawn is a game with over twenty years of history. Originally developed and released by FASA in the 1990s, it set the standard for games melding system and setting. It built a world where the clichés of fantasy gaming—classes, levels, dungeons, and more—are integrated and make sense.
Now in its fourth edition, Earthdawn is back home with FASA. If you’re a new player, welcome! If you’re a returning fan, welcome back! The new edition is a great place to jump in, and while there have been some changes over the years, material from earlier editions is largely compatible with the new one.
It is an age of magic, wonder, exploration, darkness, and hope. Time to forge your legend!
The mysterious, powerful beings known as the Passions have watched over the people of Barsaive for as long as anybody can remember. They embody the ideals that make civilization possible: Justice, Freedom, Love and More.
Those who dedicate their lives to pursuing the ideals of a single Passion serve their fellow Namegivers, supporting them as they go about their daily lives. Whether itinerant or settled, they are valued members of the community, bringing the Passions power and inspiration to the common folk. They are Questors.
But even the Passions aren't immune to the damage caused by the Horrors. three of their number went insane during the Scourge, and are now dark reflections of their old ideals, and they have Questors of their own.
The Earthdawn 4th Edition Compendium is a conversion of the FASA sourcebooks and rulebooks to the roll20 platform. The content in this product is the same as the version published by FASA made accessible via a web-browser and in-game.
This adaptation was carried out by independent content creators who also worked on tools to facilitate playing Earthdawn in roll20. The Earthdawn 4th Edition Character Sheet for roll20 and its companion Mod (API) automate many of the rules and content.
In addition to support character creation and evolution, the character sheet and API automate rolls, initiative, Legend Point Tracking, and allow easy access to most of the content by drag and drop either to the character sheet or to the Virtual TableTop.
Questors offers players and GameMasters a look at those devoted to the Passions. It explores the ideals of each Passion, as presented by a Questor of that Passion. It also provides rules for Questor characters and the powers available to them, suitable for Player Characters, as well as their allies and enemies.
The following content is available in Questors and can be used in combination with the Earthdawn 4th Edition Character Sheet for roll20:
Game Informations for the Questors of each of the 12 Passions
More than 150 Questor powers called Devotions
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)