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Shadowrun Sixth World Quick Start Rules

Author: Catalyst Game Labs

Compendium Expansion: Readable and searchable in all games using this game system, and in the Compendium.

Price: FREE
This Compendium Expansion is available in the following bundles

The Sixth World Is Digital

The Shadowrun, Sixth World Quick Start Rules are the easiest way to experience the latest Shadowrun rules and play them online. With rules for all aspects of a Shadowrun game, including combat, hacking, rigging, and magic, you'll be able to play as a team of shadowrunners - independent operatives in a dystopian future who do whatever it takes to stay alive and not sell out to the megacorporations. Your characters will hack, shoot, drive, and spellcast their way to success, and they should always remember to shoot straight, conserve ammo, never trust an elf, and never, ever cut a deal with a dragon.

i Can only be used with Roll20; cannot be downloaded.

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License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)