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Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook and the Dungeon Master’s Guide. Baked in you'll find more rule options for all the character classes in the Player's Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.
Expanded subclasses. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.
More character options. Delve into a collection of new class features and new feats with Roll20 Charactermancer and character sheet integration, and customize your character’s origin using straightforward rules for modifying a character’s racial traits.
A plethora of puzzles. Interactive puzzles on the Roll20 virtual tabletop. Varied difficulty awaits your adventures, complete with traps and guidance on using the puzzles in a campaign.
Introducing group patrons. Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments.
Spells, artifacts, and magic tattoos. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.
Expanded rules options. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.
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