This Package Includes:
Soulstone #010
Where the Godsfall and Camber rivers meet beneath the rising Camiain Hills, a prosperous Freehold stands at the crossroads of farm, forest, river, and road. Travelers gather beneath its walls, hidden agents exchange quiet messages, and far below the mountains, an ancient subterranean civilization waits in the dark.
Soulstone #010 begins a new chapter for the Moonshroud Realms with Two Rivers, an independent Freehold seventy miles east of Bridgeport where fertile farmland, timber country, busy waterways, and important overland routes converge. From its guild halls and markets to the bridges spanning the Godsfall and Camber, Two Rivers provides a detailed new settlement that can serve as a destination, campaign hub, or gateway into the increasingly wild country of western Algar.
This volume also introduces the Golden Hive, a network of monasteries, hermitages, apiaries, and restoration outposts dedicated to cultivating life in places scarred by unnatural forces. Behind this public mission operates the Skep, a discreet intelligence network whose Bees gather and carry information concerning Hestusian influence and other threats across Elderland. Its agents can provide characters with contacts, information, sanctuary, and new opportunities without replacing the guilds, patrons, and adventures already driving an ongoing campaign.
The divine lore of the Moonshroud Realms expands with Maelorra, the Mother, Ascendant of Charr and guardian of conception, birth, infancy, lineage, and posterity. Once the mortal queen Leonorra Aregund, Maelorra preserved her people through the devastation of the Great Schism before devoting herself to ensuring that threatened families, communities, and peoples would have another generation to follow.
Beneath the Hen's Teeth, Drokhar Deeps begins our second Dungeon Serial. Chapter One: The Waste Pits sends 5th-level adventurers into the upper reaches of a vast drokhar civilization hidden beneath the mountains. The chapter can follow directly from the conclusion of Gutterdeep Warrens or stand on its own as a one-map dungeon, introducing resonance keys, secured passages, and the first glimpse of a much larger subterranean realm.
This volume also introduces Encounters in Elderland, a new recurring feature built around detailed encounter locations that GMs can use wherever they fit into an ongoing campaign. Reedy Creek provides a roadside crossing, campsite, ravine, and bridge along the Ohlmith Trail, while Marsh Ruins offers an isolated refuge deep within the Great Marsh. Each includes a full encounter map, terrain details, location features, and suggested encounters while remaining open enough for GMs to make the location their own.
Soulstone #010 contains the following content:
- FEATURED SETTING: TWO RIVERS – Explore a prosperous independent Freehold where the Godsfall and Camber rivers meet beneath the Camiain Hills, bringing together agriculture, timber, river traffic, guild influence, Crown interests, and travelers heading into the upper Godsfall.
- SIGNIFICANT LOCATIONS – Twenty-six notable locations throughout Two Rivers and the surrounding countryside, including Town Hall, Guilders Hall, the Plucky Raven Inn, Beehive Bell Tavern, House of the Dawn, Harvest Hall, Shrine of the Unbroken, Two Rivers Market, local mills and lumberworks, four town gates, Uplands Gate Bridge, Stoney Creek Trail, Newberry Trail, and the Crown's Stoughton Tower. Soulstone #010 (full res)
- KEY NPCs – Meet the civic officials, guild leaders, clergy, merchants, craftspeople, innkeepers, and other personalities who keep the Freehold running, including Mayor Halp Guffel, Town Manager Tessa Wicket, Watch Captain Alystair Mulls, master smith Pippo Tobbnip, former adventurer Bolar Vrothu, and other contacts ready to serve as patrons, allies, sources of information, or recurring NPCs.
- THE GOLDEN HIVE – Discover an organization of monasteries, hermitages, apiaries, and restoration outposts established along the margins of Elderland's damaged lands, following the teachings of founder Grendal Suzzerah and the principle that cultivation can itself be an act of defiance.
- THE SKEP – Introduce the Golden Hive's discreet information network, where Bees gather intelligence, Wasps undertake sensitive assignments, mysterious Hornets remain largely the province of rumor, and Hive Masters connect agents scattered throughout Elderland. Soulstone #010 (full res)
- DIVINE FOCUS: MAELORRA – Explore the story of Leonorra Aregund, the mortal queen who became Maelorra, the Mother, Ascendant of Charr and guardian of conception, birth, infancy, lineage, inheritance, and posterity. Includes her mortal history, service as Charr's Chosen, Ascension, sacred symbol, clergy, worship, and ways characters might interpret her teachings.
- CREATURES OF NOTE: CRINISHEN – Discover an insular spider-born people created through the influence of Hestus and devoted to their Sovereign, Xarxoroth. Learn about their clans, rigid hierarchy, relationship with spiders, religious traditions, and origins.
- NEW CRINISHEN STAT BLOCKS – Five encounter-ready creatures: the Crinishen Anointed of Xarxoroth, Hunter, Ravager, Shaman, and Worker. Soulstone #010 (full res)
- CHARACTER OPTIONS – Add new D&D5.5E options tied to the themes and professions introduced in this volume.
- MONK SUBCLASS: WARRIOR OF THE BEE – A cooperative martial tradition originating among the Golden Hive, allowing Monks to create openings for allies, move alongside companions, protect nearby members of their "hive," and ultimately manifest spectral wings.
- BACKGROUND: BEEKEEPER – A background for characters experienced in tending hives and understanding swarms, including the new Swarmwise Origin Feat.
- BACKGROUND: MILLER – A background rooted in operating and maintaining the machinery of a working mill, including the new Practical Mechanic Origin Feat. Soulstone #010 (full res)
- DUNGEON SERIAL: DROKHAR DEEPS – Chapter One: The Waste Pits begins a new continuing dungeon beneath the Hen's Teeth. Designed for 5th-level adventurers, this one-map chapter introduces the drokhar, Gorrak Sector, resonance keys, secured passage locks, and the civilization waiting deeper beneath the mountains.
- NEW DROKHAR STAT BLOCKS – Encounter the inhabitants of the Deeps with new statistics for drokhar, crystalmancers, overseers, and wardens, suitable for use within the serial or elsewhere in an underground campaign.
- ENCOUNTERS IN ELDERLAND: REEDY CREEK – A flexible roadside encounter location along the Ohlmith Trail featuring a narrow stone bridge, ravine, campsite, wooded approaches, and terrain designed for ambushes, wandering monsters, toll collectors, or an interrupted rest.
- ENCOUNTERS IN ELDERLAND: MARSH RUINS – Explore the remains of an isolated stone tower rising above the wetlands of the Great Marsh, complete with a usable refuge, surrounding slough, multiple approaches, and suggestions for smugglers, marsh creatures, and other dangers.
- MAPS, TOKENS & ART ASSETS – Five full-color setting and encounter maps alongside 39 tokens presented in two styles (78 total) and 65 pieces of art for use as handouts.
Supporting Grim Press on Patreon?
Get access to the Roll20 Soulstone Library with a Soulstone (Roll20) membership today!
Contact Us
This addon was developed by Grim Press for use on the Roll20 Virtual Tabletop. We'd love to hear your feedback, whether you have questions or just want to chat, you can join us on Discord.
i
Can only be used with Roll20; cannot be downloaded.
You might also like...
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)