This Package Includes:
Soulstone #009
Where the royal road meets the sea, a quiet fishing village stands beneath the watch of one of Elderland's greatest saints. Pilgrims arrive seeking guidance, knights prepare for distant journeys, and beyond the safety of the Crown roads, the Dry Fells wait.
Soulstone #009 returns the Moonshroud Realms to the western coast of Algar with Pistil Point, a modest fishing village transformed by the presence of the immense Grand Preceptory of Saint Eccles. Sitting between the Sea of Zephyrys and Nereth Bay, the village serves as a destination for pilgrims, merchants, adventurers, and travelers reaching the end of the royal road.
This volume expands Pistil Point through detailed locations, local NPCs, civic and guild representatives, divine lore, magic items, character backgrounds, and adventure material ready to use in an ongoing campaign. It also explores Saint Eccles, the Lantern of the Road, whose teachings of service, hospitality, exploration, and safe passage have spread across the Moonshroud Realms, alongside the Order of the Open Road, the knightly order dedicated to carrying those teachings into the dangerous places between settlements.
The Gutterdeep Warrens dungeon serial reaches its conclusion in Chapter Nine: The Goblin King. After eight chapters of goblin tribes, death cults, undead servants, monstrous allies, and increasingly disciplined hobgoblin defenses, 5th-level adventurers finally enter the deepest chambers of the warrens to confront the power responsible for uniting them beneath a single banner.
The included adventure, Waylaid, sends 4th-level adventurers beyond Pistil Point along the edge of the Dry Fells in search of an Adventurers' Guild badge stolen from newly appointed guild agent Callam Wintermark. What begins as a hunt for opportunistic highway robbers leads through manticore hunting grounds, a roadside ambush, and into the lifeless wastes in pursuit of a gnoll hunting band.
Soulstone #009 contains the following content:
- FEATURED SETTING: PISTIL POINT – Explore a coastal community where fishing, agriculture, Crown authority, pilgrimage, and the influence of the Grand Preceptory of Saint Eccles have shaped village life for generations.
- SIGNIFICANT LOCATIONS – Twenty-seven notable locations throughout Pistil Point and the surrounding peninsula, including the Grand Preceptory, Sea Cider Inn, Queensland Exchange, Shrine of the Humble Virtues, Point Lighthouse, Beacon Spit, local fisheries, orchards, roads, gates, guild offices, and Crown facilities.
- KEY NPCs – Meet the people who give Pistil Point its character, including Royal Reeve Bavar Bastelin, Knight-Commander Reylar Ithronel, local innkeepers, merchants, craftspeople, and community leaders ready to serve as patrons, allies, contacts, or recurring NPCs.
- CURRENT APPOINTEES – Introduce the village's current priest, Adventurers' Guild Mission Allocator, and Royal Adventuring Society Briefing Officer, with roles designed to make Pistil Point an easy source of future assignments and campaign hooks.
- DIVINE FOCUS: SAINT ECCLES – Discover the life and legacy of Valory Eccles, the Lantern of the Road, including his mortal journeys, ascension, worship, clergy, sacred symbol, religious traditions, and the orders that continue his work throughout Elderland.
- ORDER OF THE OPEN ROAD – Explore the militant order of Saint Eccles, including its path to knighthood, traditional Tests, major institutions, chapter houses, hospices, heraldry, and options for incorporating membership into an ongoing campaign.
- ITEMS OF NOTE – New treasures including the legendary Mantle of Saint Eccles, Potion of Recovery, Ring of the Goblin King, and Warcaller's Horn.
- CHARACTER OPTIONS – Two new D&D5.5E backgrounds: the Apothecary's Apprentice, trained in medicine, herbalism, and practical remedies, and the River Pilot, experienced in navigating dangerous waterways and guiding vessels safely through changing currents.
- DUNGEON SERIAL: GUTTERDEEP WARRENS – Chapter Nine: The Goblin King concludes the nine-part dungeon serial as 5th-level adventurers breach the final defenses, battle trained hodags and elite hobgoblins, and enter the lair of the ruler who united the warrens.
- NEW CREATURES & STAT BLOCKS – Face trained hodags, hobgoblin champions, gremlin razorwings, and the Goblin King himself, with encounter-ready statistics for use within Gutterdeep or elsewhere in your campaign.
- ADVENTURE: WAYLAID – A 4th-level wilderness investigation beginning in Pistil Point and following a stolen Adventurers' Guild badge from the Shore Road to the South Fells Trail and eventually into the dangerous Dry Fells.
- MAPS, TOKENS & ART ASSETS – Five full-color setting and encounter maps alongside 81 tokens (in two styles) and 108 art assets for use as handouts.
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