Deep within Ashrift Vale, the Ash-Sworn orcs have become something far worse: dreaded Mind-Eaters, servants of a collective aberrant will that feeds on stolen thoughts. Led by three fused warlock matrons, their warcamp festers in a gorge of warped terrain and psychic corruption. Sister Serida of Zolt has been captured, and if her mind is devoured, the enemy will glimpse into every battle design of the coming campaign. Tasked by the knight-commander Sir Galwin Dorne, the heroes must infiltrate the warcamp, sabotage its grotesque war engines, and navigate patrols of psionically empowered brutes. From the brain-slick Feeding Mound to the grotesque Cage Womb and the mutating Bone Arena, each location offers tactical choices with lasting consequences. Stealth, sabotage, and decisive strikes can weaken the Mind-Eaters before the final clash. When the signal pyre ignites, the gorge erupts into full-scale warfare, where the shifting battlefield conditions create a living storm of steel and psychic fury. Victory means breaking the hive-mind’s grip before it spreads beyond the vale.
-D&D 5e
-D&D 5.5e
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