It’s 5 o’clock and your adventure’s at 6. You need a plan, fast.
Here’s a tight bundle of capture-and-chaos scenarios that drop your players straight into trouble: begin with snatching horrors in a fog-choked fen, where clutching hands drag the unwary below. Shift to the cramped dread of back alleys and bad dreams, where something is always one step behind. Then bring in a shadowy covenant of weretigers with plans for your party that stop well short of a fair fight.
Maybe they’ve been marked. Maybe they’ve been taken. Maybe they wake up somewhere they absolutely shouldn’t be. You can run this as a string of escalating kidnappings, a conspiracy tightening its grip, or just a very bad night that keeps getting worse. However you play it, this set gives you immediate stakes and very little breathing room.
And if you already have a direction in mind, at least you’ve now got a fen, a city and a faction ready to close a net around your players.
Everyone gets captured eventually. Buy this.
All products proudly written in British English.
Adventures scaled approximately level 3-6.
Full dynamic lighting and custom tokens included.
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)